Tuesday, March 2, 2010

Copyright Free Music for Videos (including mp3's for youtube!!!)

Want to attain copyright and roaylty free songs for use in videos, free of charge?

Visit http://www.danosongs.com/ to find songs that are available under the creative commons license which means you can use them for free, for any period of time. Perfect for that cool youtube video. The only requirement on your end is to place a link back to the site in your video description. Of course, if you just want to download them to listen to, then no linking or anything is required.

Here's a message from the owner of the site:

Hi, I'm Dan-O and these are my original pop, rock, acoustic and techno songs. I put my own music up as free MP3 music downloads that are legal, safe and virus-free to listen, burn, stream, podcast or use in your personal or commercial multimedia projects. You are allowed to use the music for your business. You have my permission to use these tracks as music for YouTube or other video sites, in photo galleries, as background music on Websites, in student film projects, or whatever else you can think of.

You can use the MP3s as a game soundtrack, to record vocals over as a song or to play them on your podcast as complete finished tracks. It's up to you - have fun! The songs are available under the creative commons license which means you can use them for free if you link back to my site. If you just want to download and listen, that's great and you don't need to link back.

Here's a list of songs available to you, right now, free of charge:
 
Instrumental Music

Pop Rock Band with Guitar, Piano and Organ

The Art of Gardens - Acoustic Rock

The Wire - Modern Rock

Wait for the Dawn - Uplifting, Thoughtful

I'm Gonna Go - Light, Driving

Joker With Honey Lips - Straight, Downtempo

Gem Droids - Electro Beat Power Pop - New

Crazy from the Message - Hard Rock

Sun Spark - Alternative Rock

Flying While Weeping - Upbeat Pop Rock

Today then Tomorrow - Emo Style - New

Acoustic Guitar

Love Letters - Acoustic Pop Chords

Violet Shrine - Classical Guitar w/ Beat

Climb to Elara - Acoustic Modern Rock

Everything Begins - Fingerpicking Guitar

Imagine Magneta - Upbeat Funky Back-beats

Orchestra and Strings

Become the Heavens

Meditation and Relaxation Music

Autumn Boy - Ambient and Calm

Silver Shine - New Age Piano

Riding the Banshee - World Pop

Techno / Electronic

Snapsphere - Upbeat Techno Style

Copper Mountain - Dark Ambient

In the Deal - Acid Jazz Hip Hop

Rapid Arc - Industrial Trip Hop

Dublin Forever - Drum n Bass

Cellular Faith - Hard Rock Techno Funk

World / Ethnic

Book of the Monkey - Reggae

Ambershire - Asian

Dublin Forever - Rasta Vox Samples

Riding the Banshee - Native Chants

Game Music

Ten Ton Matrix

Songs with Vocals

Rock Band with Electric Guitar

The Time Isnt Right

King Or An Alien

Crawled Out of a Grave

Our Song

What You Think

Nuclear MakeUp

I Am You, You Are Me

Rescue Me

Techno / Electronic

Silk

Nightbirds

Acoustic Guitar Songs with Vocals

Crowd in the Palace

Love Letters

Everything Begins

Bounty Hunter

Its You

The World Will Break

Art of Gardens

Everything Dies

Blues with Band and Acoustic

Antarctic Moon Solo

Antarctic Moon Electric

Here is a video I made, using the song 'Cellular Faith':



So check out the site at http://www.danosongs.com/ and enjoy having access to free music which is free to use under the creative commons license.

Monday, March 1, 2010

Raiden IV Xbox 360 Review

Raiden IV is a top down vertical scrolling shooter, or vertical shmup, as games of this type are affectionately known, developed by Moss, and published by UFO Interactive. The xbox 360 version is an enhanced port of the 2007 arcade version. For those of you who are familiar with the genre, and know exactly what to expect, skip to the seventh paragraph of this review to get to the specific assessment of the merits (and flaw) of this particular game. For the uninitiated, it is prudent that you be appraised of exactly what it is you are going to encounter when you play this game, as these games cater to a very specific audience. If you go in not knowing what to expect, you may be severely disappointed. If you are not particularly familiar with this type of game, read on starting from the next paragraph.



The way these games play out is as follows: you control a ship equipped with various weapons, and you navigate a space filled with enemies who you must shoot, and who fire back at you en masse. The goal is to destroy the other ships while avoiding their fire. Along the way, you pick up various powerups, such as extra lives and bombs, as well as ship upgrades like shields and weapon upgrades. These games are known for having a high level of difficulty, as well as often requiring patterns memorization, due to the fact that enemies spawn and fire in a set pattern. If you can not react quickly enough to this pattern, you will be inundated by enemy fire, trapped in an unfavourable position, and ultimately, find yourself dead.

It's really quite a simple setup, and it has been utilized for decades due to its effectiveness. This type of system encourages multiple playthroughs, and, upon finally attaining a certain level of pattern recognition and memorization, one can do the thing revered by fans of the genre: the one credit playthrough. This seems impossible upon first encountering these games, but with the right level of proficiency and dedication, it's more than doable.

Two unfortunate (depending on who you ask) side effects to such a system do exist, however, and this game is no exception. First, and foremost, is the fact that these games are usually short, both because of their arcade origins (which also explains the difficulty) and because of the required pattern memorization. The second thing is the seemingly unfair difficulty encountered by new or unfamiliar players. These games are often incredibly hard and, upon first exposure, may easily be deemed unfair by new players.

This accusation could certainly be levied against Raiden IV. This is one difficult game, although concessions are made by Moss in the form of several difficulty modes (including a practice mode devoid of enemy fire) and the ability to unlock extra continues and lives, ultimately allowing one to play with a high default number of lives and continues. They have also enabled the ability for the player, upon meeting the game over screen, to restart at the level they last reached, rather than having to restart from the beginning, as so many games in this genre have you do.

The problem with the lowered level of difficulty, however, is that the fun is in the challenge. To play with complacent enemies leaves you with the distinct feeling that the game is holding back, which results in you feeling that you're not getting the full experience. It also fails to prepare you for play at the higher difficulty, so that once you start playing at the default (or higher) difficulty, you're not much better off than you would have been had you not previously played the game. So, your best bet is to just jump right in. If you're willing to do so, read on.


Raiden IV features seven stages in the enhanced xbox 360 mode (the original arcade mode is available as well). These stages must actually be played twice in a sitting to reach the secret eight stage. The stages aren't terribly lengthy, and the whole thing can be played through in about an hour or so (double that if you're going for the secret stage). There is one controllable ship, although you have the option to purchase two more, at 80 Microsoft points each, from the xbox live marketplace, giving you three ships in all. This decision seems unfair to the player, and neither of the two ships seems worth the purchase.

There are three main weapons and several secondary weapons available for use in the game. The three main weapons are a spread machine gun, a focused (but powerful) laser, and the most visually pleasing, and arguably most useful of the three, a purple laser that locks on to multiple enemies, resulting in a cool effect where it basically wraps around the screen. It's not as powerful as the focused laser, however, and it can tend to obstruct your view at times, but both of these issues are mitigated by the supremely useful lock on ability. The secondary weapons include things like missiles and heat seeking bombs.

The enemy variety is standard for the genre. It is replete with various ship types, tanks, arachnoid like robotic enemies, etc. The amount of ammunition thrown your way is quite high, and you will often find the entire screen covered in gunfire, leaving you with very little space to navigate. This is where the pattern memorization and fast reflexes come in handy.

In addition to the two new stages, this version of the game includes local co-op (no online play), online leaderboards, and the ability to save replays and post them to the leaderboard, as well as the ability to download other players replay data. This can be very useful for those trying to learn the best ways to navigate certain sections of the game, and to learn boss strategies employed by the top players. An additional, and rather interesting, new feature is the dual mode, which has you controlling two ships at the same time. This is a difficult task that requires both dexterity and good reflexes. It's a fun addition for skilled and familiar players looking to increase the challenge and try something new.


In terms of presentation, the game leaves much to be desired. While there are completely customizable controls, and a number of extra options, the menu sound effects are irritating, the graphics and sound, while adequate, leave much to be desired, the price is far too high at $40, and the two extra ships need to be purchased, which, in addition the the high price, seems almost criminal. The price is particularly problematic when you consider the fact that in early 2009, the xbox 360 received a Raiden collection, featuring three games, for half the price of this one.

Raiden IV plays well, and while it does nothing terribly innovative, it is both fun and challenging. It also comes with several interesting extras, making this a decent package. Unfortunately, the price of entry is far too high, and the paid DLC just adds to this. Releasing just months after the previous Raiden package on the same system, selling for half the price with triple the content, renders this even more objectionable. The game can be played by anybody, but it definitely caters to fans of the genre, and while they may be more inclined to shell out the money, this game still seems far more suited to a much lower price point. A rental or bargain bin purchase seems to be the best recommendation here.

Overall Score: 7/10

Sunday, February 28, 2010

I had a One Night Stand.

This blog is regarding my night last night. I am quite tired atm, in pain, and not feeling all that concerned with form, so I'm just sort of blahing on the page, so forgive any grammatical or other sorts of mistakes, and forgive the lackadaisical (is that even a word?) writing style......


Okay, on to my night!!

Allow me to set the scene:

A nice, long, romantic walk?

Check.

Romanitc dinner, featuring:

Candles?

Check.

Wine?

Check.

Great food?

Check.

Okay, so far so good. So, we head to the living room, start a fire, get comfortable, and then he tells me, dude.....I'm going to let you play with it tonight.



















''For real and for true?'' I ask, my lower lip quivering ever so slightly, signaling the physcial manifestation of the desire burning deep inside me.

''Yes, for real and for true.''

And so, having said that, I leaned over, looked him deep in the eyes, and said ''Okay, turn it on for me.'' I then grabbed the sleek, beautiful controller on the little table next to him, faced the tv, and watched that PS3 logo hit the screen.

It was game time.

It was PS3 time.

It had been far too long (a month or so).

The following is the tale of this Wii60 gamer's one night stand with a Sony Playstation 3. All names have been changed to protect the innocent.

Okay, so I'm settled in, I have my hands wrapped around that sleep PS3 controller (seriously, wtf is with those triggers though......yikes. They always bug me) and the only question left is, what to play?

Heavy Rain demo, duh.

*boots up heavy rain demo*

Awesome, awesome, awesome, awesome, awesome, awes-

What the fuck? R2 to walk?

Huh?

Um.....k......what?

....

Okay, let's just keep playing.......

Okay, walking along, nice fucking visuals btw, walking along......okay, wtf? I have to hold down 3 buttons to shimmy behind a dumpster? Is this somehow more immersive? I don't get it......Oi, alright, fine....let's keep playing....

Walking, entering building, paying off office....person......talking to weird looking hooker...don't like how thoughts are floating around my head, kinda dumb, but I guess I understand why....okay, anyways......more talking.....starting to feel for her......commecting to characters.....intrigued, feel sad for woman, leaving, asthma, bad looking dude, definitely trouble, back to room, FIGHT FIGHT FIGHT!!!!!!......leaving, getting in car, oh cool, another scene, talking, walking, whoa, cool technology, few clues, talking, talking, huh, intrigued, okay, ah fuck, it's over :(

Okay, couple of design choices that leave me perplexed, but all in all, quite the unique experience. I'm intruiged. Wish I had the full game to play. Can't wait to borrow PS3 down the road, this will be the first game I play through.

Okay, next game.

Hmm, let's check the demo store, my friend suggests.

OH MY FUCKING SCIENCE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


GOD OF WAR 3!!!!!!!!!!!!!!!!!!!!!!!!!!

Friend is very excited, downloads demo. I must now hand over controller....*sigh*

Friend plays demo twice, laughing like a schoolgirl all the way through. I must admit that it was pretty fucking impressive, even though, yet again, the combat is lacking, but I don't say this, let him have his moment.

I get the controller back, and alright, fuck it, might as well try GOW3, eevn though I'm not a fan.

Start playing, okay ya, doing this, doing that, blah blah blah. Meh, quit halfway through to a chorus of taunts from my GOW fanboy friend, who accuses me of being crazy.

Now we're playfully arguing about Bayonetta pwns GOW, no way nuh uh GOW pwns Bayonetta, blah blah.

Friend goes to bed.

I debate on what to play, swearing to myself that I am goign to stay away from Ninja Gaiden Sigma, because last time I had the PS3 to myself, I played Ninja Gaiden Sigma for 5 hours and didn't even get to play any of the other games I still haven't got to play, like Resistance.

And I'm playing Ninja Gaiden Sigma.......

*sigh*

But it's so awesome.....yes but you have all of the ninja gaiden's, it's still the same game, play somehting original.....ya but, no but, ya but.....ah shut up

*keeps playing, huge smile on face*

And I'm off to bed.

*goes to bed*

End of One Night Stand

Okay, so allow me to give a half assed ''review'' if you will of each demo. Keep in mind, I say review very lightly. I'm not putting on my review hat for these. Just a quick paragraph or two, and totaly informal ones at that.

Heavy Rain

So, despite some cumbersome and clunky controls (and a really fucking curious decision to have a walk button), the iffy floating/circular thoughts, and a few moments of weak dialogue and voice acting (which for the most part are both strong) Heavy Rain ended up being pretty damn awesome. I'm really looking forward to experiencing the full thing. I won't be able to for a few months, however, so I must avoid spoilers at all costs, so no Heavy Rain message board.

I rate the Heavy Rain demo a very solid 7.5/10. It was a decent length, definitely left me wanting more, and the game is solid, but the few few issues I mentioned really detracted from the experience for me.

Keep in mind, however, that in my scale, a 7.5 is pretty damn good.

God of War 3

God of War 3 is quite the experience......to watch. I actually really enjoyed watching my friend play it (despite the fact that he's a button masher, even by GOW standards). Sick ass enemy designs, nice graphics, awesome backgrounds/landscapes, visceral as hell finishers, sweet music....OH! and did I say awesome enemy designs? Seriously, when that Minotaur appeared, even this jaded motherfucker named magx let out an ''OH COOL!!!!'' (And then watched my friend get pwnd by it......*Sigh*).

Anyways, yes, GOW3 seems to excell in all of the areas the other ones do: the presentation, design, intensity, etc. But the combat, and I'm sorry GOW fans, I'm not saying it's terrible, but to me, it's lackluster. It looks good, but it's really quite lacking by my standards, and frankly, for the standards of the genre. The entire system needs to be reworked, and that actually reminds me, they didn't seem to have expanded it very much for this game, but it is a demo, so I won't make a final proclamation on that point.

I also guess in a way that it makes sense for what they are trying to convey. I suppose that Kratos zooming around the screen like Ryu or Bayonetta wouldn't make much sense, but they still could add some combo variety, give him more leeway in terms of cancelling stun properties and animations (like the roll), add a few extra luanchers and aerial moves to add some more emphasis on, and variety to, aerial combat (which my friend never once even used...wtf) and tighten up the evasive manouver (new button map, scrap the current animation in favour of a new, faster one. The AI also needs some work.

But that's just me.

I rate the GOW3 demo a 5.5/10 to play, and a 9/10 to watch. That shit was really fun to watch. I might just watch him play the full game when it releases lol.

Oh, and the ending......hehehehe. I had a feeling they'd hold back on the bosss fight, and they did. My friend got so excited when he saw Kratos come flying out of that ventilation shaft and zone in on that (awesome looking btw) bosses head....and when the demo suddenly ended his face was absolutely pricelss. I think he stared at the screen in silence for a full minute, with his mouth agape and a faraway look in his eyes......hehehehehe.

Oh, and of course, I rate my time with Ninja Gaiden Sigma an 11/10.

Oh, shit, almost forgot. In the morning (I crashed at his place) we downloaded the Yakuza 3 demo, and I got my first taste of Yakuza. Suffice it to say, I hope somebody makes a proper 3D beat em up one day.......

I rate Yakuza an underwhelming and clunky combat/10.

Is it so hard to do good combat in a 3D beat em up, people? I mean, come on, they can't just copy the formula of something like Dynamite Cop or God Hand?

If not, then shut up and make 2D ones, damn it.

Ciao....for now......

New Way to Access The Thoughtful Gamer!

This blog can now be reached via the url http://www.thethoughtfulgamer.com/ which means there are now two direct routes to soul corrupting atheism and morality destroying video games :)

Just thought I'd let you know :)

Wednesday, February 24, 2010

9/11 Controlled Demolition Conspiracy Theory Debunked

You think it was a U.S. government conspiracy that perpetrated 9/11?

Think the WTC buildings were brought down via controlled demolition?

Well, they weren't.

Here's a few points I'd like you to consider. This isn't entirely comprehensive of course, but I'm not doing all of your research for you.

1) Where was the evidence of the controlled demolition afer the fact? There is always evidence of the explosive devices on the scene after a controlled demo. Yet, no such evidence was ever seen. Wonder why?

2) When do you propose they went into the buildings and planted all of those bombs, and how is that that no one noticed anything either during, or anytime after this operation?

The world trade center tower walls would have had to have been opened on dozens of floors, followed by the insertion of thousands of pounds of explosives, fuses, and ignition mechanisms, all sneaked past the security stations, inside hundreds of feet of walls, on all four sides of the building. Then the walls would have to be closed up.

This all taking place without attracting the notice of any of the thousands of tenants and workers in either building?

Really?

And again, say that somehow happened, where was the evidence on the scene?

3) People point to the beams with diagonal cuts as evidence of thermite usage.

Well, the beams were cut.....During the clean up:





4) The towers were designed to withstand impact with a jet.

The towers did withstand the impact.

They were brought down by a combination of the damage sustained during impact, and the fires, both of which resulted in enough structural instability to bring the buildings down.

5) But it looks like a controlled demolition!!!

Turn your sound on, and then watch this 30 second video:



People will compare video of a controlled demo and video of the WTC buildings falling once they start to fall. Well, look at them before that point. When a controlled demolition takes place, the charges are extremely loud and follow each other in sequence. THEN the building falls.

Look at that video. The charges go off for 10 seconds before the building starts to collapse. This was not heard or described by anyone on 9/11, nor during the collapse of Seven World Trade. It is not in any videos or heard by any witnesses.

It was not a controlled demolition.

6) Still somehow think it was? Really?

Explain this:

Why did the collapse of buildings 1 and 2 start from the top of the buldings, where the planes hit??

Controlled demo collapses start from the bottom. Not the top.

There was no controlled demolition, and there was no U.S. government conspiracy.

Sunday, February 21, 2010

My Drunk Baby

Wednesday, February 17, 2010

Top Ten Arguments "Against" Gay Marriage



The top ten reasons why gay people should not be allowed to get married. No way, no how. Nuh uh! No gay marriage!!


This is a VERY important topic, so I might get a little HEATED in this one.

This is an adaptation. I hope I put a decent spin on things.

BTW, I'm being incredibly sarcastic here. I'm 10000000% for gay marriage.