Showing posts with label action. Show all posts
Showing posts with label action. Show all posts
Sunday, February 2, 2014
If You Liked The Original, Don't Overlook Fable Anniversary
Update: REVIEW now available
Fable Anniversary, an HD remake of Lionhead's now ten year old Xbox original adventure/rpg hybrid Fable will be available for purchase both at retail and online this Tuesday (at least in North America) for $39.99. The question you may be asking yourself is, is it worth the asking price? Considering the fact that this is a remake of an already existing game, that question seems entirely warranted and valid. Let's consider the facts and perhaps together we will answer this question for you.
The first thing anyone who has played the original will notice upon first seeing Fable Anniversary in action is of course the updated visual fidelity. Lionhead, tasked with bringing Fable to the modern era, utilized the Unreal 3 engine and employed 100 artists with the aim of totally redoing the textures, lighting and special effects. Widescreen support was added, a very important upgrade since the original Fable only supported a 4:3 aspect ratio. This might not sound like much in 2014 but pop in the original Fable and you'll be met with black bars on both sides of the image, which are now thankfully removed as the native aspect ratio has been updated to the industry standard, widescreen enabled 16:9.
In addition to the aforementioned textures and lighting, draw distances were improved, as were the particle effects, shadows and water effects. All of this has resulted in a much prettier version of the original game. It still retains the visual style and flair of the original while updating the visual offerings to a level more suitable for consumption in the modern era.
One of the strengths of the original game was the sound, especially the musical score. At the time, this high point was held back by audio compression as well as being limited to two channel (stereo) audio. Fast forward ten years and the original score that was so beloved by the fans is not only still intact but allowed to shine, freed from the chains of compressed, two channel audio. For the first time, fans of the Fable will be able to play the game they love with no limits placed on the aural experience. Multi channel surround sound and uncompressed audio are now a part of the Fable experience.
Tuesday, July 31, 2012
Why I Love RPG's So Much. (And What Took Me So Long to Realize It)
The last few years, I have really attained a love for role playing games. But it wasn't always that way. Come with me on a journey, a journey where a young, biased action gamer learns that RPG's can be fun too.....
The story begins a long time ago. A time when this:
was considered okay to sport around town (I never had one).
See, I have been gaming since the late 80's, and growing up, all I played were action games and platformers, with the occasional puzzle game thrown in. I had seen and heard of role playing games, but I wrote them off as boring and stupid, and never bothered to play one until I played Quest 64 in the mid '90's. That shitty game confirmed my preconceived notions, and put me off of rpg's for another several years, until I played Fable on xbox.
*waits for flames*
The story begins a long time ago. A time when this:
Viva la mullet!
was considered okay to sport around town (I never had one).
See, I have been gaming since the late 80's, and growing up, all I played were action games and platformers, with the occasional puzzle game thrown in. I had seen and heard of role playing games, but I wrote them off as boring and stupid, and never bothered to play one until I played Quest 64 in the mid '90's. That shitty game confirmed my preconceived notions, and put me off of rpg's for another several years, until I played Fable on xbox.
*waits for flames*
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