Showing posts with label controls. Show all posts
Showing posts with label controls. Show all posts
Tuesday, February 11, 2014
Fable Anniversary Review- Saving The World, One Chicken Punt At A Time
You want to pass through me and gorge yourself on my treasures? Get fat first. That is the message delivered to you by one of Fable Anniversary's so called 'Demon Doors,' magical doors created long before the time during which the game takes place, made to conceal the existence of various treasures. Approach the door in Barrow Fields and this is the message with which you are met:
"Oh no, not again. Another bony adventurer seeking to plunder my riches. I'm not interested in your meager frame. Get some meat on you! I want beefy! Blubbery! Plump! Porcine! Stop being a slave to public perception, and treat yourself. Pies, meat, beer, anything; but lots of it! Eat yourself large, and you'll be welcome here!"
Friday, September 6, 2013
Left Trigger to Dodge and Customizable Controls
I have a gripe that I need to let out. This gripe is with the developers of hack n slash games. Actually, I have another gripe that just came to mind, which I will get to in a few minutes. The second gripe is with ALL developers. Let's get to the first one.
Gripe Number One
Hack n Slash developers, let me point something out to you: Ninja Gaiden (Xbox) was released in 2004. Almost six years ago to the day. And yet, almost none of you seemed to have received the very simple message: The right stick is not for dodging. Map that shit to the left stick! It's really easy: Left trigger is block, and the left stick is dodge. Simple, no? Here's why it's way better this way:
Speed
Think about it:
I'm in the middle of a combo. It's a four hit combo and I am just inputting the command for the fourth hit when I see one of my enemies initiate an attack. What do I do? I dodge, of course (or parry if that mechanic is built into the game) (and yes, you could also utilize a move with frame advantage and offset their attack (depending on the game) but shut up and bear with me here lol). So, where are my fingers at the moment I want to initiate the dodge? One is on the left stick, the other is on a face button, inputting the combo command. So, if the dodge command is mapped to the left stick, I can immediately dodge as soon as I see the enemy begin their attack animation, with absolutely no delay, correct?
Gripe Number One
Hack n Slash developers, let me point something out to you: Ninja Gaiden (Xbox) was released in 2004. Almost six years ago to the day. And yet, almost none of you seemed to have received the very simple message: The right stick is not for dodging. Map that shit to the left stick! It's really easy: Left trigger is block, and the left stick is dodge. Simple, no? Here's why it's way better this way:
Speed
Think about it:
I'm in the middle of a combo. It's a four hit combo and I am just inputting the command for the fourth hit when I see one of my enemies initiate an attack. What do I do? I dodge, of course (or parry if that mechanic is built into the game) (and yes, you could also utilize a move with frame advantage and offset their attack (depending on the game) but shut up and bear with me here lol). So, where are my fingers at the moment I want to initiate the dodge? One is on the left stick, the other is on a face button, inputting the combo command. So, if the dodge command is mapped to the left stick, I can immediately dodge as soon as I see the enemy begin their attack animation, with absolutely no delay, correct?
Friday, November 4, 2011
Temp Saves and Controls
There are two features that should have been included in every single game released in the last, well....ever, but I will forgive you your trespasses, AS LONG AS YOU START INCLUDING THESE GOING FORWARD:
Wednesday, October 6, 2010
Hey, Game Developers! Listen Up! Features that Need to be Included in ALL Games!
Hey game devs! There are two features that should have been included in every single game released in the last, well....ever, but I will forgive you your trespasses, AS LONG AS YOU START INCLUDING THESE GOING FORWARD:
- Temporary Quick Saves
- Fully Customizable Controls
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