I LOVE Ninja Gaiden. LOVE IT. Any regular reader of mine is already acutely aware of this, and probably sick of hearing about the franchise on this blog. Well, those people can roll their eyes all they want but it's my blog and I will mention Ninja Gaiden as many times as I want. I am independent, defiant and need no audience.
Wait, come back!
Okay, okay, I won't mention Ninja Gaiden for a while after this, I promise.
So, for anyone who may be new to Ninja Gaiden and are finding themselves assaulted by insanity and wondering how the hell they are ever supposed to excel at the game, I have for you a few basic tips that you should be aware of. Just remember, this is Ninja Gaiden, not Devil May Cry, Bayonetta, Onimusha, God of War, etc. It is its own beast so be cognizant of that fact and treat it as such (not bashing any of those, btw. love some of them, like others, blah blah. Ninja Gaiden is just in a league of its own in terms of both mechanics and difficulty).
The tips:
1) ALWAYS BLOCK. On the xbox, I basically hold the L trigger at all times. This should be your default position, and from there you can flick the stick to roll, initiate attacks, etc.
2) Use shurikens to interrupt enemy attacks, and also to cancel your own attacks (this becomes more natural with time....at first, use them for stuns). This will create windows for you within which you can initiate a pre-emptive attack.
3) X+A (or X and [] on the Playstation platform) will allow you to jump towards the nearest enemy. It is a tracking jump. Once you get near them, press A again to jump off of their heads. This stuns them and allows you to roll towards them and initiate a free attack.
4) Blocking reduces the damage taken from incendiary shurikens. If you time a dodge just as they explode, you completely negate the damage (due to the i-frames afforded you during an evasion) but before you get the timing for that down, at least make sure you're blocking when they blow up.
5) The center camera button is your friend. Use it often!
Good luck and again, remember that Ninja Gaiden requires a very different mindset and playstyle than does say DMC. You don't get openings, you create them. Enemies are not there for you to kill; they're there to kill you.
Showing posts with label hard. Show all posts
Showing posts with label hard. Show all posts
Monday, October 14, 2013
Basic Ninja Gaiden Tips
Labels:
basic,
block,
center camera,
centre,
difficulty,
hard,
help,
hit stun,
i-frames,
magx01,
ninja gaiden,
the thoughtful gamers,
tips,
xbox
Monday, March 11, 2013
Ninja Gaiden Sigma 2 Plus (Vita) Ninja Race Mode Tips
I have thus far only completed Ninja Race 01 (there are 5 courses) but I can offer some tips. These tips are for playing as Ryu Hayabusa; I have not yet tried playing with any of the secondary characters.
-Lunar Staff is obtained after beating Chapter 1 in the story mode- do this first.
-The Lunar features quick combo kills using weak, weak, strong. This is much faster than square, square, triangle, shuriken cancel, triangle with the dragon sword.
-The Lunar is also fantastic for crowd control, unlike the DS. Standing neutral strong, either stand alone or chained into a combo is good, as is the standard weak, weak, weak, strong strong. A good one for quick limb detachments is chains starting with towards and square. This is a poke with range and power and like the other combos mentioned above it seems to grant some crowd protection in the same way that VF combo strings do. The dragon sword does not carry this advantage.
-The Dragon Sword does have the flying swallow, but it whiffs too much sometimes and therefore wastes too much time. There's no whiffing with the Lunar staff.
-Minimize ET/UT usage. Keep it to the purple essence or health if you don't need it. You'll definitely want to avoid using the green essence for them as green grants time bonuses. The white essence grants speed and power bonuses so try not to utilize that for ET's/UT's either, unless you're at max speed/power or you're in trouble.
-Lunar Staff is obtained after beating Chapter 1 in the story mode- do this first.
-The Lunar features quick combo kills using weak, weak, strong. This is much faster than square, square, triangle, shuriken cancel, triangle with the dragon sword.
-The Lunar is also fantastic for crowd control, unlike the DS. Standing neutral strong, either stand alone or chained into a combo is good, as is the standard weak, weak, weak, strong strong. A good one for quick limb detachments is chains starting with towards and square. This is a poke with range and power and like the other combos mentioned above it seems to grant some crowd protection in the same way that VF combo strings do. The dragon sword does not carry this advantage.
-The Dragon Sword does have the flying swallow, but it whiffs too much sometimes and therefore wastes too much time. There's no whiffing with the Lunar staff.
-Minimize ET/UT usage. Keep it to the purple essence or health if you don't need it. You'll definitely want to avoid using the green essence for them as green grants time bonuses. The white essence grants speed and power bonuses so try not to utilize that for ET's/UT's either, unless you're at max speed/power or you're in trouble.
Labels:
challenge,
dragon sword,
hard,
help,
lunar staff,
magx01,
ninja gaiden,
ninja race,
plus 2,
sigma,
strategies,
the thoughtful gamers,
time attack,
tips,
tricks,
video games,
vita
Friday, September 2, 2011
Achievements: Earned or Entitled?
Often you'll come across the following type of comments in a discussion about a particular game's achievements/trophies (I'm primarily a 360 gamer, so forgive me if/when I fail to mention trophies when I mention achievements):
Gamer A: “WHAT?!? Beat the game on the hardest difficulty without dying (or any other difficult feat)? What kind of stupid achievement is THAT? How do they expect me to earn that? That's fucking STUPID! Most people won't get that! Why would they make an achievement that's so hard to unlock?"
Gamer B: “Well, shouldn't the people who do that get rewarded for it? I mean, if someone develops the skills/takes the time to do it, why shouldn't they be rewarded? They did something awesome! They actually achieved something.”
Labels:
achievements,
difficult,
earned,
entitled,
entitlement,
gamers,
hard,
magx01,
PS3,
shmup,
the thoughtful gamers,
thethoughtfulgamer.com,
trophies,
unlock,
video games,
xbox 360
Tuesday, May 3, 2011
Achievements: Earned or Entitled?
Often you'll come across the following type of comments in a discussion about a particular game's achievements/trophies (I'm primarily a 360 gamer, so forgive me if/when I fail to mention trophies when I mention achievements):
Gamer A: “WHAT?!? Beat the game on the hardest difficulty without dying (or any other difficult feat)? What kind of stupid achievement is THAT? How do they expect me to earn that? That's fucking STUPID! Most people won't get that! Why would they make an achievement that's so hard to unlock?"
Gamer B: “Well, shouldn't the people who do that get rewarded for it? I mean, if someone develops the skills/takes the time to do it, why shouldn't they be rewarded? They did something awesome! They actually achieved something.”
Labels:
achievements,
earned,
entitled,
entitlement,
gamers,
hard,
magx01,
PS3,
shmup,
skill,
the thoughtful gamers,
thethoughtfulgamer.com,
trophies,
unlock,
xbox 360
Subscribe to:
Posts (Atom)