Note: I use 'hack n slash' to describe the genre of games to which titles such as Ninja Gaiden, Devil May Cry and Bayonetta belong. I recognize that to many, the term hack n slash calls to mind games like Diablo and Champions of Norrath while games like Devil May Cry and Ninja Gaiden would be considered third person action games. Just remember that when I say hack n slash I mean Ninja Gaiden, not Diablo.
'Ahead of its time' is a phrase with which I am intimately familiar, having said it myself many times in my life (usually in reference to a video game or a technical death metal album I am raving about at any given time). It is also a phrase with which I take issue, as the concept of something being ahead of its time implies that it is possible for something to exist before it should exist, which seems patently absurd, especially when stated so clearly. If something comes to exist at a moment in time, what other time could there be, aside from the one in question, at which the thing in question should exist and who determines that? Clearly the idea of something being ahead of its time is a romanticized and hyperbolic one. That being said, I am prone to hyperbole and romanticism and so I am going to make the claim that Ninja Gaiden (Xbox, 2004) was ahead of its time. If it is at all possible for something to be so, Ninja Gaiden is it.
At the time of the game's release, the hack n slash genre was well established, but certainly not to the degree to which it is today. Nor was it nearly as popular as it is now. God of War had not yet released. Devil May Cry 3, arguably the best in the series and the title that really elevated both the Devil May Cry series and the hack n slash genre as a whole in terms of mainstream popularity (as well as acting as redemption after the dud that was Devil May Cry 2) had also not yet been released. The first title in the series was, at the time, widely considered to be the best of the genre, and probably rightfully so. At the time, Capcom really innovated and elevated the genre with the release of the original Devil May Cry.
And then in 2004, a reboot of the classic 8 bit Ninja Gaiden series developed by Team Ninja, the development studio behind the Dead or Alive fighting game franchise, was released and the genre was elevated to dizzying new heights (see, there's that aforementioned tendency to hyperbole).
The first thing that really stood out upon first playing the game was how smooth, fluid and fast everything was. The game ran at a blistering 60 fps, which, if I am not mistaken, was a first for the genre, at least on consoles. It felt incredibly smooth, fast and responsive, and this was felt immediately after beginning to play. The controls were tight and the main character, Ryu Hayabusa, was incredibly agile. The options in terms of mobility were staggering. You could run up and along walls, hop back and forth between them to get to high places in seconds (known within the series as "bird flipping") jump on enemy heads and then launch yourself off of them, either once or multiple times in succession, allowing for the possibility of getting past a group of enemies by simply traversing over them as though they were a part of the flooring. Ryu could also roll dodge and perform a move known as the "Flying Swallow" which is a mid air flying sword thrust which covers great distances instantaneously and can decapitate multiple enemies in a single motion.
Hmmmm....three guys all shooting at me, what do I- oh, that takes care of that then! |