Thursday, January 28, 2010

Borderlands Review

Care to Open Pandora's.....Vault?


[Note] This review is for the xbox 360 version of the game.


Borderlands in the latest game from Gearbox software, the developer known for making FPS games, namely, the Brothers in Arms series. They have always prided themselves on being just a bit different. A bit more cerebral and thoughtful in their approach. They have brought that mentality of innovation and fresh experiences to Borderlands, which is an FPS/RPG hybrid, that finds the player alone on a vast wasteland of a planet known as Pandora.

Pandora is a hostile place. You find yourself there on a quest to locate the oft rumoured Vault, a place steeped in myth and legend that is said to contain unnamed riches. You are not alone in this search, as many other individuals and some greedy corporations have tried over the years to locate the Vault. So far, none have been successful. Does the Vault even exist? This question haunts you on your quest.

Does that sound compelling? Well, I didn't think so either, but it's enough to drive the action forward. The story is definitely not a highlight in this game, and it's shallowness is definitely one of the few flaws. The emphasis in this game is on gameplay. Namely, combat, looting, and leveling up your choice of one of four available characters. So, is the game compelling enough to succeed despite a paper thin story, and other issues?

Graphics

This game utilizes an intriguing art style that has been described as a moving comic book. It's really quite stunning in motion, despite a few occasional flaws (jagged edges and shadows, and some minor clipping). It features black line borders around characters and objects, and a very vast colour palette. It's a game who's look speaks for itself (which is likely why the developers changed it midway through development. It really helps differentiate it). There is a small issue with the engine, as texture pop in is evident when loading a new area, similar to games like Mass Effect and Gears of War. I'm not sure if this game utilizes a modified Unreal III engine, but I know that engine is known for pop in so it is possible. Overall, despite the few flaws, this is a game that will, if not outright atop you in your tracks, at least have you acknowledge it's proficiency and uniqueness. The look is also complimented by some nice special effects, including fire and explosive effects, lightning, and exploding limbs. It's really quite beautiful to see.





Sound

The game's soundtrack is largely forgettable, and the audio mixing seems a bit off, as I have difficulty finding a balance between audible but not overpowering musical accompaniment, and clearly defined sound effects. It works for a while, but the music has moments where it grows either too quiet or too loud, and, at least for me, needed to be occasionally adjusted. Then again, when playing, I always have a wife and baby sleeping nearby, as I play at night, so it definitely may be a player specific concern. The gun sounds are adequate.
Voice work is good, although there isn't very much of it, which brings us to another one of the game's flaws: largely inactive NPC's. Most of them don't have all that much to say to you, which can leave you feeling even more alone than you already did at times (assuming you aren't playing this co-op). I'll expand upon this later.

Gameplay

As stated earlier, this game is an FPS/RPG hybrid. It plays like a very adequate FPS, and the RPG elements fit right in, and do not feel at all tacked on, although NPC interaction and story are on the weaker side, as I mentioned earlier. What is done right on the RPG side of things is the experience/leveling system and the loot system. Essentially what you have here is a Diablo style game that plays like an FPS. There are an incredible number of weapons and different items to be found, most of which are procedurally generated, giving you almost limitless combinations of things. Enemies drop guns, shields, money, health packs, class modifications, and other items when they expire, leading to the infamous loot drop addiction: What cool stuff can I acquire next? Let's kill something to find out! You also obtain things as rewards for completing quests, and also, you'll find items through chests located throughout the world. All of these are staples of the RPG genre. Take that, but play it from a first person perspective and with guns, and you have the basic blueprints for Borderlands.


Ah, loot. Glorious loot!

The game is structured similarly to an MMO, although an MMO it is not. There are several areas in a huge world, separated into different zones (with a load time between each). In each zone, you'll find people waiting to doll out quests to you, both of the main story and side variety. You accept these quests, and then go forth to kill things, hunt items and people down, repair things, etc. Standard fare, and of course, along the way, you fight enemies scattered throughout the environment. Speaking of enemies, there is a good variety. You'll find yourself fighting human bandits, giant spiders, rat like creatures (skags), giant scorpion like enemies, flying bat like creatures called Rakks, huge bosses, and a few others I won't spoil here.



You start the game with an introduction to the four playable heroes. You have the Soldier, the Hunter, the Siren, and the Berserker. Each of the classes is more proficient with certain weapons, although anyone can use any weapon they like, with no penalty. Each class has specific abilities, which can be unlocked via a skill tree (different for each character). Using this skill tree, you can specialize your character, so, for example, as a Soldier, you can spec yourself to be a medic, or a support character. Or you can go Commando style and focus on damage abilities. You can also mix it up, and refreshingly, you can redo the whole build for a small in game fee, so don't be afraid to invest points, you can always redo it later on.

Each character also has a character specific action skill. The Hunter can release a bird of prey, which hunts down enemies, the Soldier can throw down an automatic turret which provides cover as well as shoots enemies (and can be spec'd to heal the player(s) as well as regenerate ammo, the Siren can turn invisible and run very fast. Activating this also damages all enemies in the vicinity. The Berserker goes into Berserk mode, which is a rage mode that makes him damage resistant. In this mode, you can rush enemies and melee the hell out of them.

So, you do the aforementioned quests, and you collect weapons and armor. You build up an super powerful version of your original character, kill countless enemies, and try to find this Fabled Vault. You can do this alone, or you play with up to 3 other players online, or 1 more in splitscreen. Co-op increases the fun exponentially in this game, as playing alone can make you feel bit lonely in the vast wasteland that is Pandora, and the fear-of-public-speaking NPC's don't help this feeling.


If it helps, just picture me in my underwear

Co-op works very well, and it is drop in/drop out, so no need to wait around in lobbies. People can join and leave mid game. The only negative to co-op is that the loot system does not incorporate rules for loot drops. It doesn't randomly allocate things to players, or take turns giving each person something. It doesn't split up or share the loot in any way. It's totally everyone for themselves, which means, if you are playing with the wrong people, someone may hog it all. If you are playing with friends, or decent people, it's easy to share, even after someone picks something up. You can just drop it for them, or even trade. You can also fight over loot if you wish, as there is a duel feature implemented into the game. Just melee someone, and if they melee you back, it's on. The fight leaves one person close to death, but no one dies. You can also go to various arenas located throughout the world to engage in 4 player round based skirmishes.

The developers hyped up the amount of guns in the game, and they weren't being deceitful. It's almost endless. You can get shotguns that shoot rockets, snipers that do lighting damage, assault rifles that set people on fire, rocket launchers that shoot 3 rockets at once, ect etc. Now, of course, there are archetypes that the guns fall into, and more often than not, you'll find yourself dropping, ignoring, or selling the guns you see, as many of them won't be better or as good as something you are already carrying. The guns fall into the following types: Combat Rifles, Pistols, Shotguns, Rockets, Submachine guns, Snipers, and Eridian Weapons. There is a proficiency rating for each, and this is leveled up as you earn experience while using one of the different kinds of guns.

There are these little robots called Claptraps, and they can be located throughout the world. When you find one, you will have to find a nearby repair kit to fix him, and upon doing so, are given a backpack expansion, which adds to your inventory space. By the end, you can carry as many as 42 items/weapons.

The world is very huge, although it is broken up into zones, as said earlier. To traverse the land, you can walk, sprint (you have an infinite sprint and do not need to hold the button down, it can be toggled). You can also approach any of the vehicle spawn locations and order up a car, which can be outfitted with either a rocket launcher or machine gun. You can also change the colour of the vehicle, but that's it for customization. And that there is another flaw in the game.

One great aspect of RPG's is that they often allow you to customize your character's appearance. In Borderlands, this is restricted to colour, just like the vehicles. It's not a pressing issue, but it is one that demonstrates how the game is a bit weaker on the RPG elements than some may like.

Summation

So, to sum up, the combat is fast, fluid, visceral (even with the more ''cartoony'' presentation) and fun. Leveling and loot collecting is very addictive. This game is absolutely recommended for anyone who is into both types of gameplay. This game, despite the few flaws, is a fantastic new intellectual property, and, for my money, is one of, if not the game of the year. If the gameplay hooks you, be prepared for countless hours of exploration and looting. Co-op adds to this replay value, as does a new game mode type mode called ''Playthrough 2'' (inventive, I know) which is unlocked after beating the game for the first time. Boderlands is a fantastic game that should not be overlooked.

Overall score: 9/10

Jesus Joke (Poor Taste Warning)

Please, if you are Christian or in any way consider yourself a follower of Christ, and will take offense to 'blasphemous' jokes, don't read this one, becuase it's really quite bad. Or, if you do, fine, it's your choice, but I don't want to read any complaints. It was your choice to continue on.

Now, if you're like me, and like jokes in poor taste and have a pretty all encompassing sense of humour (or a crude and juvenile one) read on, as this is pretty damn funny, in that ''OOOOHHHHH MMMMAAAANNN THATS BAAAADDDDD LOLOLOLOL'' kind of way.......

~Second last chance



~Last chance


Okay, here it is:

Jesus Walks into a hotel, tosses three nails on the front desk and says, "Hey, can you put me up for the night?

BA DUM TISH!!!!



Ya, I kinda just did, sorry.

When Nonsense Kils

Pseudoscientific nonsense such as Dowsing (see: http://en.wikipedia.org/wiki/Dowsing) has been around for ages. It's something that I detest, but never more do I abhor such nonsense as when it actually results in death and bodily harm.

Jim McCormick, based at offices in rural Somerset, UK., has sold $85 million (yes, million) worth of completely fake ''bomb detectors'' to various governments for profit under the guise of offering protection. These ''devices'' are nothing more than glorified dowsing rods, and the ''chips'' inside them were discovered to be useless RFID chips, such as those found on price tags. There were warnings about this fraudster over a decade ago when he was selling these from within the US, mainly coming from the James Randi Educational Foundation (JREF) but these went ignored.....

Now that people have been killed by bombs not being detected by this stick with fake technology in it, the UK government has finally stepped in.

The large question here is why are governments buying untested technology from a single person making wild, unsubstantiated claims? This has to stop. Police using ''psyhics'' is bad enough, and now this. When our very governing bodies buy into pseudoscientifc bugaboo with nary a discerning glance, we're either dealing with rampant stupididty and gullibility, amazing greed, or both. Either way, we need to WAKE UP.

Read the story and watch the embedded video to get all of the details.

http://news.bbc.co.uk/2/hi/programmes/newsnight/8471187.stm

Wednesday, January 27, 2010

Was Jesus gay?


Now this is something I have not come across in all my years. Some people actually hypothesize that Jesus, assuming he existed (and I am not saying he didn't) may have been gay.

Now, this is of little to no consequence to me, and really, shouldn't be to anybody, but I am interested in this because, seeing the title of this movie, I assumed this to be a joke, and it appears to be at first, but then a few interesting things are mentioned, in a half-joking-but-who-knows sort of way....

Is this idea ever given credence by theologians?

Evolution isn't True?

If you have an issue with Evolutionary Theory, read the text on the following picture (click to zoom in), and answer the question at the bottom of it:

(And by the way, to head off any possible ''it's just a theory!!'' responses, the meaning of the word 'theory' in science is much different than the colloquial usage of the term:

In the sciences, a scientific theory (also called an empirical theory) comprises a collection of concepts, including abstractions of observable phenomena expressed as quantifiable properties, together with rules (called scientific laws) that express relationships between observations of such concepts. A scientific theory is constructed to conform to available empirical data about such observations, and is put forth as a principle or body of principles for explaining a class of phenomena.)

http://en.wikipedia.org/wiki/Scientific_theory



So, which one is it? As it says, if you have a problem with Evolution, you have a problem with one or more of these fourteen points. Which will it be?

Tuesday, January 26, 2010

My Attempt To Return Vampires to Glory. Pt. 1

It's a sad time to be a fan of vampire lore. They started off so well. From Bram Stoker to Anne Rice, vampires have become entrenched in our consciousness, and for good reason. Terrifying yet alluring, these creatures who roam by night and sleep by day strike both fear and curiosity into those who encounter them.

But now......

Now Hollywood has taken vampires and comepletely ruined them. Vampires to not go to school. They do not engage in teen romaces. The certainly do not glitter in the sunlight!

Vampires should be nasty creatures who can put on a veneer of civility if it suits them. They are essentially undead psychopaths. There have been varying iterations of these creatures throughout the years, sarting with Bram Stoker's vision of a refined gentleman living in a gothic castle who harbored a......nasty little secret, and unfortunately culminating in the affront to the horror genre we see today:


Really, what the hell is that?

My personal idea of what vampires should be is a cross between Stoker's original vision and the nasty, viscious creatures seen in the movie 30 Days of Night:



Now THAT'S a Vampire!

And so, with this in mind, I bring you an excerpt from my entry into last years' 3 Day Novel contest, still in the judging phase. The entry is a short novel, written in 3 days, as per the rules, so it's definitely a bit rough around the edges, but I believe it turned out rather well for a 3 day marathon effort. So, without further ado, I give you an excerpt from Hunter's Bluff, my attempt to return vampires to the state to which they rightfully belong, while at the same time hopefully injecting some new ideas.

(Enjoy, and feel free to offer any criticisms you may have. If this garners enough interest, I'll post more, so let me know if you're interested or not.)

As the shadows grew longer and longer in Hunter's Bluff, and as the night began to take over the day, there grew a certain restlessness. In a cave at the south end of the city, the existence of which was and always had been completely unknown to all humans; the entrance hidden in the underbrush of the forest at the city lines, creatures, centuries old and confined to slumber during the day, began to awaken, slowly, in stages. Muscles began to contract as nerve impulses were sent, readying them for the mobility which was soon to come. Dreams of splendor and feasting were broken up and dissipated, giving rise to a growing consciousness as these creatures, anxious to begin an evening anew, awakened from their slumber. These particular few, however, drew from their slumber as though drunken. Weary, weakened, they rose unsteadily to their feet. Some more so than others, as all were in various stages of starvation. These few, however more fortunate than some of their comrades who now, unbeknownst to them, lay dead on a highway, were much less fortunate than their former kin, who lived a life of spoil and splendor, in parts of the world long left behind, feeding upon humans, drinking their maddeningly tasty, nourishing, rejuvenating blood.

No, these few were confined to this reclusive little town by a master incensed by their audacity. For these few, along with their fallen brethren, had dared to challenge his authority, had even the tenacity to try and overtake him. Their former master, whose very name they dare not speak, for it can burn the tongue it crosses, or so it has been said, had, approximately a year and a half earlier, banished the ungrateful few to a remote area with a limited food supply and left them to their fates.

The group of exiled creatures had totaled eleven. Their numbers had been reduced down to three by this day. Five had, due to starvation once the human and animal food supplies had started to run thin, ventured off, at varying times, to try and locate another town that some had believed existed somewhere nearby. Some among their ranks believed this was nothing but a myth. No one who had ventured out had ever returned. None knew for sure what this meant. One other had died of starvation, and two others had died by turning on another one of their kind and trying to feed, which was fatal for these creatures. They had been cognizant of this fact, but the poisoned blood had proved to be too tempting for these frantic, blood thirsty creatures.

The remaining three creatures, now awakened, were a fearsome looking group, even in their compromised conditions. They were as tall as any human revered for height, and stronger and more agile than any human could ever be, although these attributed had been diminished somewhat, to varying degrees, due to their malnourishment. They had complexions so fair they were almost translucent. As they rose from their slumber, there was a sing song of gnashing teeth. Teeth so sharp they could, and have, cut through bone. Teeth hungry for flesh and palettes quenched only by the taste of blood. Teeth that were sharpened to a point.

They had wispy, jet back hair, and black eyes that struck a deep, all encompassing fear into anyone unfortunate enough to be gazing into them. Their arms were unsettlingly long, and they ended in clawed hands with yellowed, razor sharp nails. They were dressed all in black. They looked identical, save for their differing body weights due starvation. However, although their appearance would lend the impression that there are no differences between them, they still had a hierarchical social order, and this division was based mainly upon intelligence. They all possessed a savage brutality, an unquenchable blood thirst, but some possessed enough intelligence, cunning, and foresight to formulate plans and think ahead, and, when they determined it to be advantageous, they had the ability to exercise restraint. This use of this ability had become more useful, but harder to employ, as their food supply dwindled.

This social order had been headed up by their former master, and this had been the arrangement for centuries until the group of eleven had dared plot against him. This order had been broken and the eleven had been banished to Hunter's Bluff, to fend for themselves until eventuality had run its course. Amongst the eleven, there had remained a hierarchical division, and even now, with that broken down to three remaining members, there still existed a for of that hierarchy. The most intelligent of the three, Gideon, was the leader. He stepped forward, fully aroused from his slumber, and called two the other two, Uriah, and Elijah.

“Come.” He beckoned to them, his voice raspy and very deep. Uriah and Elijah, shaking off the last of their sleep, heeded his call.

Elijah was by far the least intelligent of the three, and he mainly operated on instinct, allowing his hunger to dictate his behaviour. If left unchecked, that is. In the situation they had been thrust into, Gideon had to keep control of him, for all their sakes.

Uriah's level of intelligence was much higher than Elijah's, but he did not possess the mental prowess that Gideon did. He lacked much of the foresight, and some of the restraint. He was able to rein in his hunger when needed, but he had been known to slip, especially in the early part of their ordeal, when they had first arrived here at Hunter's Bluff. He had, with Gideon's help, learned to control it, and often times found himself helping to rein in Elijah.

Now, the three of them stood together, awakened, ready to stalk the night in hopes of locating some animals on which to feed. The wildlife supply in and around the town was dwindling, and some nights passed without a single feeding. Animal blood fulfilled their nutritional requirements, but it was human blood that brought ecstasy. Human blood was divine. It had been fifty-seven days since they'd had the opportunity to feed on a human, a fact that escaped none of them. At this moment, facing the possibility of another night gone by with nothing to eat, the idea that there were four humans ripe for consumption would have brought tremendous excitement. However, at least for now, these three hideous, horrifying creatures did not realize they had humans in their midst. And so it was that they stepped out into the night expecting yet another uneventful evening.


NOTE: Here is PART TWO if you are interested in reading more. Thanks, and I hope you enjoyed this.

Monday, January 25, 2010

Expectations

For a game to be AAA, must it be great in all categories, or can it be a D level game in some respects but absolutely nail an aspect or three that you find particularly important for a certain genre and have the game be AAA?

I ask this because lately I have found myself having to defend myself for considering Bayonetta to be a AAA, 9.5/10 type game. People get so miffed, and proceed to tell me I am crazy, etc. It usually boils down to the narrative, character, music, shit like that, but what I always explain is that for me, a hack n slash game needs 3 things and 3 things only: excellent combat, challenge, and good boss fights.

Competent level design helps, as does adequate pacing, but boss fights, combat and challenge are the most important things to me, at the outright exclusion of the others.

So for me, Bayonetta completely meets and destroys my expectations for a hack n slash game. The combat is sublime, the bosses are incredible, it's decently challenging (although hard could be harder, I'm hoping IC Mode is a lot harder) and the level design is actually spectacular, not just competent.

This is why Ninja Gaiden Black is my favourite game:

AMAZING combat
Hard as fuck (at least at first, and on Master Ninja)
Amazingly balanced
Spectacular AI
Ridiculously good boss designs, save for a few
Good level design with some light adventure elements
Excellent pacing

And yet, all others can see is the bad camera (btw, it is bad, I agree, however, the camera is completely workable once you learn to utilize audio cues, Ryu's tracking abilities, and the Right trigger, but I digress) weak and cliched story, cliched dialogue, paper thin characters, and ''it's too hard!''

I acknowledge all of that (except for the last thing) but it doesn't matter. Not because I am not a discerning gamer, but because I am overwhelmed by how good the rest is, and to me, I ask: who cares about the story and characters? It's a hack n slash game! It's all about the combat!

I might expect more from an RPG, an adventure or a survival horror game, but even then I can excuse certain things.

Am I alone in this, or do you, reader, do this as well? Do you excuse some bad things if the rest is good enough and not let it affect the games status or do you expect ''the total package'' no matter what?