Bejeweled 2 Deluxe was released in 2005 for the xbox 360. It's a sequel to the hit puzzle game Bejeweled. The concept of Bejeweled, as is the case with most puzzle games, is really quite simple. There is a board filled with gems, or jewels, of various shapes and sizes, and your goal is to swap places, two gems at a time, in order to cause three or more of the same kind of gems to line up. This results in them disappearing from the board, only to be replaced by the same number of a random selection of gems. Also as is the case with most other puzzle games, this simplicity is deceptive, as there are various strategies to be employed en route to clearing the requisite number of moves in order to progress. At least, this is the case for some of the modes. The end goal changes depending on which of the several game modes you are playing. We'll come to this momentarily, however. I'd like to describe the basic gameplay in just a little more detail before we get to the game modes.
As alluded to earlier, there are several game modes found within Bejeweled 2 Deluxe. There are nine modes, to be exact. The standard mode is as described above. The Action mode is a timed version of the standard mode. Puzzle Mode is a mode in which you are presented with various puzzles which need to be solved by matching specific gems in a certain order, thereby clearing the board. Another mode available in the game is the Endless mode, which is comprised of a series of levels, which increase in length as you get farther in. The hook in this mode is that you can never lose, hence the title 'Endless Mode.' Unlike in the regular modes, you will never get the dreaded no more moves text popup, which signifies a game over. The rest of the modes are hidden, and are up to the player to discover.
Visually, the game is pleasing to the eye, especially in high definition. Nothing ground breaking, but it's a nice clean, simple look, with sharp detail and beautiful backgrounds. The gems have a shine to them which catches the eye.
As far as negatives go, there are but a few. It's not incredibly complex, but that seems to work to its advantage. There's just enough depth to keep you interested, while at the same time remaining simplistic enough to be accessible and fun. However, this lack of depth may be seen as a downside to some gamers. Another possible downside is that there is no multiplayer. This is a single player only affair. The game design is not one that strikes me as particularly conducive to multiplayer, but some people may feel otherwise.
Overall Score: 8.5/10
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