Showing posts with label PlatinumGames. Show all posts
Showing posts with label PlatinumGames. Show all posts

Sunday, January 25, 2015

Differences Between Bayonetta and Bayonetta 2- Which Do You Prefer?

* Unlocks are easier to get most of the time, but can't be quick unlocked via cheatcodes.
* there's a bigger difference in move-set per weapon.
* Umbran Climax is added, think Devil Trigger.
* Magic no longer drains when hit.
* Pulleys Butterfly now also constantly drains magic.
* Enemies no longer do surprise attacks at the start of a fight.
* Certain enemies will attack you in a cutscenes, if you press dodge at that point you'll start the fight with an extended Witch Time.
* Requirements for PP seem to be a lot higher and more tight.
* You can't reset to title-screen when you're looking at your ranking, so you can more easily screw up your rank.
* More costumes, like..a lot more.
* 'Serious Mode' from Bayo1 is gone during bosses.
* Few new abilities are added such as Charge Shots and a sort of Shoryuken move.
* Default Control scheme was changed, no idea why. Type B is the controls from the first game.
* Dodge animation was changed a bit.
* With the exception of truly broken setups that disallow rankings (Rosa + Climax Brace + Climax Brace 2), there isn't a big ultra move that kills everything in seconds.
* Online Co-op is now added where you can play as two male characters (Lumen Sage and Rodin).
* There's a lot less 'other stuff' when it comes to gameplay. The driving section is only a minute long and the flying section is a lot shorter as well.
* Levels are bigger with more room to explore.
* Lot more enemy types from what I'm noticing.
* Highest difficulty setting does NOT disable Witch Time
*The window to activate Witch Time is much more generous but it's balanced out by being slightly
shorter than the first and there are stricter PP requirements.

Wednesday, January 23, 2013

Metal Gear Rising Demo Impressions (And Tips)

PlatinumGames released a demo for Metal Gear Rising: Revengeance today and while the game is clearly brilliant the demo was a huge misstep that I suspect is going to cost PlatinumGames a lot of sales. Right off the bat I am going to tell you something that the demo itself does not (much to its own detriment): You can dodge back with X+A (360) or X+S (PS3) and if you add in a direction you do a dodge slash.

How can you release a demo with a tutorial that does NOT tell you how to dodge?

Brutal!

How about not telling the player that the game contains very useful combos utilizing directional inputs?

Horrible!

How about the fact that you can heal (B (360) or Circle (PS3) when prompted during Blade Mode)? The demo never mentions that?

WTF!!

It might not have been so bad if perhaps the demo wasn't REALLY hard on Normal difficulty (compared to most games released these days). They throw you into a few REALLY intense fights in the demo and you get very little in the way of practise or instruction beforehand. This is a mistake that is going to cost PG and it's a shame because having spent some time with the demo (yes, I beat it, and yes, I died several times) I can say that the combat in this game is freaking brilliant. It's incredibly different than many other hack n slash games, with a myriad of complexities that are unfortunately not immediately apparent. It manages to be  both very challenging and yet totally fair.....when you figure out how to properly play the damn thing. The demo really does not do a very good job letting you know much.

So, to any prospective players, remember these few things:

-You can heal (B (360) or Circle (PS3) when prompted during Blade Mode).
-Experiment with button input timing.
-It's hard. You will die. You learn by dying, so don't give up so easily; the game is worth it, trust me.
-You can dodge back with X+A (360) or X+S (PS3) and if you add in a direction you do a dodge slash.
-You can cancel the flying kick (Jump then strong attack when in Ninja Run mode) into a stealth attack.
-Towards, towards weak attack is a launcher
-There are also away, towards weak/strong moves as well as a towards, towards weak one (all powerful)
-Use the lock on during every fight. Forget trying to adjust the camera during fights.
-The game WANTS you to use Blade Mode, so USE it. Especially on large enemies.

There's more I am forgetting and there's also more I am sure I do not yet know. This is a game that requires effort, thought, practise and patience, just like all of the best hack n slash games. And, like those, I can guarantee that there is going to be a small community of extremely dedicated and adept players who will be putting out some incredible gameplay/combo videos over the coming years. And, just as true as that is, there will also be a large group of people who played the demo, got their ass kicked and shut the game off, forever writing it off as a bad game. I find that to be unfortunate. However, what I find to be even more unfortunate is that PlatinumGames is going to cause a lot of that themselves with a very underwhelming and insufficiently explanatory demo.

I really hope this incredibly talented development studio can iron out their issues and earn the sales I think they deserve.

Thursday, September 13, 2012

Bayonetta 2 Announced....But It's a Wii U Exclusive

http://www.gamespot.com/news/bayonetta-2-wii-u-exclusive-6396397

Bayonetta 2 will be a Wii U exclusive, Nintendo revealed today. Platinum Games, creator of the original Bayonetta, will be taking up development duties once more, with the game set for release in March 2013.

This is definitely a case of jumping up and down in excitement and then stopping to scratch your head. Oh well, Bayonetta 2 is a go!

Wednesday, December 15, 2010

SEGA Extends PlatinumGames Partnership

SEGA Extends PlatinumGames Partnership:

SEGA has announced that they have extended their initial 4 game contract to include one more game, the details of which are being kept secret, for now. Also being kep hush is whether or not the deal will be extended beyond this one game, or if it already has.


http://www.gamespot.com/news/6285378.html