Showing posts with label gamefaqs. Show all posts
Showing posts with label gamefaqs. Show all posts

Friday, June 24, 2016

The Explosions Look Like Pizza: A Mighty No. 9 Review

As you likely know, Mighty No. 9’s development has been controversial and tumultuous. The Kickstarter campaign was a success and fan enthusiasm was high. This was short lived, however, as delays, mixed messaging and awful trailers followed. And now, amidst further controversy, regarding some comments allegedly made by developers of this game, Mighty No. 9 has been released. And it' know.

The layout of the game is straightforward: There are eight levels, each of which is presided over by one of the “Mighty Numbers” (Robot Masters)- bosses whose abilities you (Beck) can absorb after defeating them. Do this and by the end you're putting together an ever growing list of skills in order to get through constantly evolving, tougher challenges. It's a tried and true formula for a reason: It works and it pushes, challenges and yet empowers the player.

As far as the level design goes, it’s standard stuff: tricky jumps, tight quarters, evolving enemy patterns. Clear, concise, constant difficulty progression. Rewards for exploration (with a few red herrings thrown in for good measure, a la Ninja Gaiden (NES)).

So far so good.

Thursday, September 27, 2012

Theist PWND on Gamefaqs

Note: This is an older post that was sitting in my drafts.

Theist PWND on Gamefaqs.

In a discussion on the inclusion of JFK in the upcoming Call of Duty game (something I knew/know nothing about, since I don't follow the games, but this discussion was being had by others and I chimed in) the following ridiculous, frustrating, saddening, angering exchange (more like an ownage session) (with someone I have never spoken to online prior to this) was had: