Showing posts with label pause cutscenes. Show all posts
Showing posts with label pause cutscenes. Show all posts

Monday, January 28, 2013

Three Features That Every Game Should Have But Don't

Feature One: Fully Customizable Controls

How many times have you played a game and found yourself wishing that a button on the controller did something other than what it was assigned by the developers? Ya, we all have. And that's when you check the control options to see what default control schemes they have available to use. Many times, there's one that is exactly what you were hoping for. Many other times, however, there is not. And in my experience, the  latter scenario happens as many times as does the former, if not more. So I pose a question: Why no custom controls? I'd say 5% of the games released allow the user to map the controls as they see fit (this percentage is definitely higher for PC games than it is for console games but I am talking about console games here) and all I can think is why? In what way does it harm anyone to allow the user to map the controls exactly as they would have them? If you ask me, it's nothing but positive outcomes ahead if they just start implementing this change.