Monday, February 23, 2015
-Lunar Staff is obtained after beating Chapter 1 in the story mode- do this first.
-The Lunar features quick combo kills using weak, weak, strong. This is much faster than square, square, triangle, shuriken cancel, triangle with the dragon sword.
-The Lunar is also fantastic for crowd control, unlike the DS. Standing neutral strong, either stand alone or chained into a combo is good, as is the standard weak, weak, weak, strong strong. A good one for quick limb detachments is chains starting with towards and square. This is a poke with range and power and like the other combos mentioned above it seems to grant some crowd protection in the same way that VF combo strings do. The dragon sword does not carry this advantage.
-The Dragon Sword does have the flying swallow, but it whiffs too much sometimes and therefore wastes too much time. There's no whiffing with the Lunar staff.
-Minimize ET/UT usage. Keep it to the purple essence or health if you don't need it. You'll definitely want to avoid using the green essence for them as green grants time bonuses. The white essence grants speed and power bonuses so try not to utilize that for ET's/UT's either, unless you're at max speed/power or you're in trouble.
-I experimented with both avoiding fights and taking them all on and what seemed to work best for me was a combination of the two- run until you group enemies together at a point where you're forced to fight and kill them as fast as you can. You'll get a feel for the best spots to do this as you try the course over after failing (unless you're amazing and do it in one go) but off the top of my head, I skip the first three regular ninjas and have them follow me, along with the first 2 dogs, into the bridge area where you're forced to fight the spider ninja. Then I grouped together the next batch with the big fight at the area before the archer section.
-Speaking of the archers, DO NOT BOTHER WITH THEM. Major time waster. Either fight the guys below while dodging arrows or take them all with you to the underground passage and kill them in close quarters (if you get far enough ahead you can no essence charge a UT, or at least an ET to soften them up (if you want).
-Plan on failing several times while you're learning the route(s) and strategy(ies). Unless of course you're god tier. At this point in my life I'm human tier, so it took me a good 10 tries or so to figure it all out. The time constraints are rough and leave little room for error. The most time I can recall having on the clock at once was somewhere around 2:40.
-Race 01: If you get to the first boss fight with less than 40 seconds on the clock restart. When I beat the course I believe I got to him with 1:10 or so left.
That's all I can remember atm.
Monday, May 27, 2013
Tuesday, October 9, 2012
Ninja Gaiden Sigma 2 Plus is coming to the Vita in "early 2013." This is completely expected but still great news for Ninja Gaiden fans, even if NGS2 was a ste'p down in terms of quality (as compared to the 'vanilla' NG2).
Sunday, May 27, 2012
I know many will disagree, and that is completely understandable, but I for one have always thought DOA was the best of the 3D fighting games and DOA5 seems like it is going to continue that trend for me.
If you are a fan of DOA and you are worried that this one has been screwed up, especially given the travesty that is Ninja Gaiden 3, rest assured that the DOA you know and love seems to be intact.
Saturday, January 21, 2012
First I see that abomination of a trailer and I figure there is no hope left, but then Capcom decided to at least be nice and remove any possibility of me maintaining even the slimmest glimmer of hope by announcing that, nope, you're out of luck, and yes, Resident Evil is not what it once was, aka what you fans MADE it to begin with.
And btw, Capcom, RE5 was the biggest selling RE game and the most action oriented, but that correlation is just that: a correlation. To infer a causal relationship between the two is fallacious, and when you FAIL to grab a significant portion of the COD fanbase's attention, hopefully you will re-examine your conclusion. Protip: Was it the only RE game simultaneously released on multiple platforms, both with huge install bases in the middle of a gaming explosion in the mainstream? Was it a game that followed a tremendous entry into the series? Don't many franchises grow with time?
Can I be sure that it [i]wasn't[/i] the action orientated nature of the game that drove sales? Nope. They can't be sure it was, though, and when you factor in things like it following RE4, being multiplatform on 2 very successful consoles, etc., one has to wonder if perhaps they are being a bit narrow in their thinking.
And as if this shit wasn't enough, this comes after the bastardization of Ninja fucking Gaiden of all things, PLUS the shooter-ification of Mass Effect, the whatever the fuck you call it they did to Devil May Cry (although I hold out some hope that one may still be good), the abomination that was Dragon Age 2, the rape of Rainbow Six (although the games are still great, for the most part), the pillaging of the spirit of Fable, and on and on.
Not to mention other people's favourites that have been ASSFUCKINGRAPEFUCKED like Splinter Cell, Ghost Recon, Hitman, Metroid, Silent Hill, etc.
This is a pretty fucking sad time to be an 'old school' gamer. Everything classic is being bastardized in favour of being "cinematic," and "accessible," and anything that was stealthy, strategic or required any fucking thought, effort, patience, time or conquering of difficulty has become a fucking joke, with hour long turorials, incredibly obvious exposition, HUD's made for toddlers (breadcrumb trails, really Molyneux?), and someone in your ear at ll fucking times, telling you what to do and where to go (even goddamn motherfucking RYU HAYABUSA has someone chirping in his ear in Ninja Gaiden 3....WHAT THE FUCK?).
ENOUGH OF THIS SHIT!!! FUCK!!!!
/get off my lawn