Showing posts with label team ninja. Show all posts
Showing posts with label team ninja. Show all posts

Monday, February 23, 2015

Ninja Gaiden Sigma Plus 2- Ninja Race Mode Tips

So I have been playing a bit of the Ninja Race mode in Ninja Gaiden Sigma Plus 2 on the Vita and I thought I would share some tips for this super fun, challenging mode. Note: I have been playing as Ryu, so these tips are (mostly) character specific.

-Lunar Staff is obtained after beating Chapter 1 in the story mode- do this first.

-The Lunar features quick combo kills using weak, weak, strong. This is much faster than square, square, triangle, shuriken cancel, triangle with the dragon sword.

-The Lunar is also fantastic for crowd control, unlike the DS. Standing neutral strong, either stand alone or chained into a combo is good, as is the standard weak, weak, weak, strong strong. A good one for quick limb detachments is chains starting with towards and square. This is a poke with range and power and like the other combos mentioned above it seems to grant some crowd protection in the same way that VF combo strings do. The dragon sword does not carry this advantage.

-The Dragon Sword does have the flying swallow, but it whiffs too much sometimes and therefore wastes too much time. There's no whiffing with the Lunar staff.

-Minimize ET/UT usage. Keep it to the purple essence or health if you don't need it. You'll definitely want to avoid using the green essence for them as green grants time bonuses. The white essence grants speed and power bonuses so try not to utilize that for ET's/UT's either, unless you're at max speed/power or you're in trouble.

-I experimented with both avoiding fights and taking them all on and what seemed to work best for me was a combination of the two- run until you group enemies together at a point where you're forced to fight and kill them as fast as you can. You'll get a feel for the best spots to do this as you try the course over after failing (unless you're amazing and do it in one go) but off the top of my head, I skip the first three regular ninjas and have them follow me, along with the first 2 dogs, into the bridge area where you're forced to fight the spider ninja. Then I grouped together the next batch with the big fight at the area before the archer section.

-Speaking of the archers, DO NOT BOTHER WITH THEM. Major time waster. Either fight the guys below while dodging arrows or take them all with you to the underground passage and kill them in close quarters (if you get far enough ahead you can no essence charge a UT, or at least an ET to soften them up (if you want).

-Plan on failing several times while you're learning the route(s) and strategy(ies). Unless of course you're god tier. At this point in my life I'm human tier, so it took me a good 10 tries or so to figure it all out. The time constraints are rough and leave little room for error. The most time I can recall having on the clock at once was somewhere around 2:40.

-Race 01: If you get to the first boss fight with less than 40 seconds on the clock restart. When I beat the course I believe I got to him with 1:10 or so left.

That's all I can remember atm.

Tuesday, October 9, 2012

Ninja Gaiden Sigma 2 Plus Announced

This was announced last month but I just now found out:

http://www.siliconera.com/2012/09/19/ninja-gaiden-sigma-2-plus-coming-to-vita-in-early-2013/

Ninja Gaiden Sigma 2 Plus is coming to the Vita in "early 2013." This is completely expected but still great news for Ninja Gaiden fans, even if NGS2 was a ste'p down in terms of quality (as compared to the 'vanilla' NG2).

Sunday, May 27, 2012

Dead or Alive 5 Premium Demo: Quick Thoughts

I finally got my hand on the DOA 5 demo and I have to say, I am IMPRESSED. I really wish the Ninja Gaiden team had been able to expand on the formula while maintaining the integrity of the series/game play in the way that the DOA team has. I mean, sure, the counter system was nerfed to a degree, and I know the power moves have left the community divided, but I think that for non tournament players, the game will prove to be a success. It is VERY fun, runs smoothly, looks good, and seems to have once again hit the balance between playability and depth in such a way that I believe no other series has.


I know many will disagree, and that is completely understandable, but I for one have always thought DOA was the best of the 3D fighting games and DOA5 seems like it is going to continue that trend for me.

If you are a fan of DOA and you are worried that this one has been screwed up, especially given the travesty that is Ninja Gaiden 3, rest assured that the DOA you know and love seems to be intact.

Friday, April 13, 2012

Ninja Gaiden 3: Punishing Me for Playing It

A few minutes ago I went over to my Xbox 360 and booted up Ninja Gaiden 3 with the intention of playing the game for a little while. Well, apparently the game had other plans in mind, because rather than be immersed in mediocre action upon starting up the game, I was met with this lovely sight:                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                            


At this point, I wave the proverbial white flag. I give up. Fuck this game; back to Devil May Cry HD Collection I go.                                                                                                                                                                                                                                                                                                                                                                                                                          

Wednesday, April 11, 2012

So, I Gave in and Rented Ninja Gaiden 3....

I gave in and rented the damn thing (no way am I buying it and supporting TN's 'vision') and so far (beginning of Day 3 on Hard) I have to say that it's.....overall a great game with several significant flaws, one of which being it's a TERRIBLE Ninja Gaiden game. I'll review the game once I am done with it, but for now, here's a bullet point list of a few (negative) things about the game that many/most reviewers seemed to have missed (as usual):

-Recovery frames are far too numerous and sustained
-The usefulness of shuriken cancelling has been decreased (reduction in frames during which it is possible)
-Invincibility frames (i-frames) have been reduced in number
-Enemy tracking is not broken, but problematic
-Wind pathing controls are a bit screwed up
-No guillotine throw :(
-Shuriken cancelling while airborne (or even throwing normal air shurikens) results in OL recovery frames
-Enemy grabs have pretty obvious telegraphs (audio/visual) but this is largely negated by above issues
-ShurikenSlideStrong Attack on a bloody enemy to initiate a SOB moment often glitches and fails
-TN set out to negate UT spam, but in doing do merely replaced it with SOB spam
-Enemy encounters are ridiculously lengthy gauntlets (at least on Hard) resulting in extreme repetition
-Control of Ryu is taken from the player FAR too often, ruining the pacing
-Far too much grab spam in addition to the recovery frame issue=less combat options (at least on Hard)
-Many moments of slowdown on Hard and above (due to the high enemy and projectile count)
-Most of the music heard thus far has been much less memorable than that of the previous games
-Invisible walls
-Wall running and bird flipping opportunities are few and far between
-Too much bow combat. It's just not very engaging

On the positive side of things:

-Some nice new DS combos
-OT's look cool and are prioritized (OT opportunities are always recognized by the engine and prioritized)
-The lack of items, while overall a gigantic step backwards, does add to the tension/difficulty during fights
-SOB chaining, while overall a detriment, is actually kind of fun, surprisingly
-Graphics are (mostly) great
-Regent of the Mask is a good boss. Bit too easy but well designed and fun
-Bow control is much more user friendly than before (not all changes aiming for ease of use are bad)
-Quickest loading of the modern console NG games (restarting after death is pretty fast, which is nice)
-There's still challenge and fun to be had here. A non 'hardcore' Ninja Gaiden fan might LOVE this game

If I don't give up on this game (I have been tempted to a few times) I will review it in full upon completion.

Monday, March 19, 2012

R.I.P. Ninja Gaiden 1988-2012

Am I living in a fucking nightmare? I have been pinching myself so hard I have airplane sized welts all over my body, so I suppose that I am in fact awake, which means I really am witnessing the destruction of the Ninja Gaiden series. IGN has just weighed in with a hilariously bad 3/10 review (yes, 3/10), player feedback on the forums has been mostly bad to downright terrible, and frankly, I fucking toldyouso.

IGN Gives Ninja Gaiden 3 a Fucking 3/10!!!

http://xbox360.ign.com/articles/122/1221032p1.html

IGN scores Ninja Gaiden 3 a 3/10. What a fucking disaster. Hayashi and co. have RUINED the greatest series of action games on the planet.

Ugh.

I'll be ranting about the game in detail at a later date.

Sunday, September 11, 2011

New Ninja Gaiden 3 Screenshots

New Ninja Gaiden 3 Screens:








Monday, June 6, 2011

Ninja Gaiden 3 E3 2011 Debut Trailer



Well, that was ultimately disappointing. Hopefully we get some in depth gameplay footage this E3.

Can`t say what I`ve seen so far is all that revealing, save for the fact that Hayashi and co. still seem to think a gigantic, nearly stationary boss is an engaging boss fight....

What do you guys think?

Monday, May 30, 2011

New Ninja Gaiden 3 Scans (OXM)

Here are three new Ninja Gaiden 3 magazine scans. These ones are from OXM this time. (This is an update to this post, which contained the original 3 scans (from OPM) and a bit of info).

Scans:

Saturday, May 28, 2011

Ninja Gaiden 3 Scans, and a Little Bit of Info....Including Multiplayer

Ninja Gaiden 3 Scans and Information Revealed in OXM and OPM. 


Here's a bit of info:


60 frames per second. 
Blood is back. 
Difficulty level won't be toned down for casual gamers. 
There will be both competitive and cooperative modes. One or both will support up to 8 players. 
The store is gone. Weapons will upgrade over time. 
Greater emphasis on Ryu's story. No other playable characters planned yet. 
May feature Move support."

Monday, March 14, 2011

Offical Xbox Magazine (OXM) Interview with Yosuke Hayashi SCANS

OXM Interview with Yosuke Hayashi

SCANS: (CLICK TO ENLARGE!)

Credit goes to mohsin117 over at GameTrailers.com








Well.... 

There were a few things said in that interview that went a small, small way towards perhaps a 1% decrease in my discomfort with Hayashi being in charge.

Other than that, I'm skeptical. I really, really hope they blow me away. I'll be watching the reveal gameplay during E3 and commenting on ever little detail I see. Hopefullythose comments are tinged with glee, and not disappointment.