A few minutes ago I went over to my Xbox 360 and booted up Ninja Gaiden 3 with the intention of playing the game for a little while. Well, apparently the game had other plans in mind, because rather than be immersed in mediocre action upon starting up the game, I was met with this lovely sight:
At this point, I wave the proverbial white flag. I give up. Fuck this game; back to Devil May Cry HD Collection I go.
Showing posts with label ninja gaiden 3. Show all posts
Showing posts with label ninja gaiden 3. Show all posts
Friday, April 13, 2012
Wednesday, April 11, 2012
So, I Gave in and Rented Ninja Gaiden 3....
I gave in and rented the damn thing (no way am I buying it and supporting TN's 'vision') and so far (beginning of Day 3 on Hard) I have to say that it's.....overall a great game with several significant flaws, one of which being it's a TERRIBLE Ninja Gaiden game. I'll review the game once I am done with it, but for now, here's a bullet point list of a few (negative) things about the game that many/most reviewers seemed to have missed (as usual):
-Recovery frames are far too numerous and sustained
-The usefulness of shuriken cancelling has been decreased (reduction in frames during which it is possible)
-Invincibility frames (i-frames) have been reduced in number
-Enemy tracking is not broken, but problematic
-Wind pathing controls are a bit screwed up
-No guillotine throw :(
-Shuriken cancelling while airborne (or even throwing normal air shurikens) results in OL recovery frames
-Enemy grabs have pretty obvious telegraphs (audio/visual) but this is largely negated by above issues
-ShurikenSlideStrong Attack on a bloody enemy to initiate a SOB moment often glitches and fails
-TN set out to negate UT spam, but in doing do merely replaced it with SOB spam
-Enemy encounters are ridiculously lengthy gauntlets (at least on Hard) resulting in extreme repetition
-Control of Ryu is taken from the player FAR too often, ruining the pacing
-Far too much grab spam in addition to the recovery frame issue=less combat options (at least on Hard)
-Many moments of slowdown on Hard and above (due to the high enemy and projectile count)
-Most of the music heard thus far has been much less memorable than that of the previous games
-Invisible walls
-Wall running and bird flipping opportunities are few and far between
-Too much bow combat. It's just not very engaging
On the positive side of things:
-Some nice new DS combos
-OT's look cool and are prioritized (OT opportunities are always recognized by the engine and prioritized)
-The lack of items, while overall a gigantic step backwards, does add to the tension/difficulty during fights
-SOB chaining, while overall a detriment, is actually kind of fun, surprisingly
-Graphics are (mostly) great
-Regent of the Mask is a good boss. Bit too easy but well designed and fun
-Bow control is much more user friendly than before (not all changes aiming for ease of use are bad)
-Quickest loading of the modern console NG games (restarting after death is pretty fast, which is nice)
-There's still challenge and fun to be had here. A non 'hardcore' Ninja Gaiden fan might LOVE this game
If I don't give up on this game (I have been tempted to a few times) I will review it in full upon completion.
-Recovery frames are far too numerous and sustained
-The usefulness of shuriken cancelling has been decreased (reduction in frames during which it is possible)
-Invincibility frames (i-frames) have been reduced in number
-Enemy tracking is not broken, but problematic
-Wind pathing controls are a bit screwed up
-No guillotine throw :(
-Shuriken cancelling while airborne (or even throwing normal air shurikens) results in OL recovery frames
-Enemy grabs have pretty obvious telegraphs (audio/visual) but this is largely negated by above issues
-ShurikenSlideStrong Attack on a bloody enemy to initiate a SOB moment often glitches and fails
-TN set out to negate UT spam, but in doing do merely replaced it with SOB spam
-Enemy encounters are ridiculously lengthy gauntlets (at least on Hard) resulting in extreme repetition
-Control of Ryu is taken from the player FAR too often, ruining the pacing
-Far too much grab spam in addition to the recovery frame issue=less combat options (at least on Hard)
-Many moments of slowdown on Hard and above (due to the high enemy and projectile count)
-Most of the music heard thus far has been much less memorable than that of the previous games
-Invisible walls
-Wall running and bird flipping opportunities are few and far between
-Too much bow combat. It's just not very engaging
On the positive side of things:
-Some nice new DS combos
-OT's look cool and are prioritized (OT opportunities are always recognized by the engine and prioritized)
-The lack of items, while overall a gigantic step backwards, does add to the tension/difficulty during fights
-SOB chaining, while overall a detriment, is actually kind of fun, surprisingly
-Graphics are (mostly) great
-Regent of the Mask is a good boss. Bit too easy but well designed and fun
-Bow control is much more user friendly than before (not all changes aiming for ease of use are bad)
-Quickest loading of the modern console NG games (restarting after death is pretty fast, which is nice)
-There's still challenge and fun to be had here. A non 'hardcore' Ninja Gaiden fan might LOVE this game
If I don't give up on this game (I have been tempted to a few times) I will review it in full upon completion.
Monday, March 19, 2012
IGN Gives Ninja Gaiden 3 a Fucking 3/10!!!
http://xbox360.ign.com/articles/122/1221032p1.html
IGN scores Ninja Gaiden 3 a 3/10. What a fucking disaster. Hayashi and co. have RUINED the greatest series of action games on the planet.
Ugh.
I'll be ranting about the game in detail at a later date.
IGN scores Ninja Gaiden 3 a 3/10. What a fucking disaster. Hayashi and co. have RUINED the greatest series of action games on the planet.
Ugh.
I'll be ranting about the game in detail at a later date.
Wednesday, March 14, 2012
Ninja Gaiden 3 News: Scythe and Falcon's Talons (Claws) Are Free DLC
http://andriasang.com/con0a4/ninja_gaiden_3_dlc/
Famitsu is reporting that Tecmo Koei will be releasing the Eclipse Scythe and the Falcon's Talons as free DLC. No word of when or how they will be utilized in the game, but my money is on Day 1, and multiplayer/Ninja Trials only.
Oh, and you bet your ass that this is their way of appeasing us because they plan on charging us for the rest of them and they know we are expecting it and will NOT be happy about it.
Famitsu is reporting that Tecmo Koei will be releasing the Eclipse Scythe and the Falcon's Talons as free DLC. No word of when or how they will be utilized in the game, but my money is on Day 1, and multiplayer/Ninja Trials only.
Oh, and you bet your ass that this is their way of appeasing us because they plan on charging us for the rest of them and they know we are expecting it and will NOT be happy about it.
Sunday, September 11, 2011
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