Monday, October 24, 2011
Tuesday, October 18, 2011
The Four Day Work Week: Has Its Time Come? The Four Day Work Week: Has Its Time Come?
The Four Day Work Week: Has Its Time Come?
For decades now, the standard model for working hours has been 5 days a week, 8 hours a day, for a total of 40 hours per week. The typical business hours are 9 to 5, and consequently, many people find themselves working these exact hours. Monday to Friday, 9 to 5. This system is in place throughout much of the world, and has been for some time, replacing various other models, such as the 6 and 7 day work week, 12-16 hour shifts, etc. Clearly, the 40 hour a week schedule was preferable, and in many countries, was fought for by labour unions, who refused to remain fixed on such rigorous schedules as 12 hours a day, 6 days a week, which many people worked before the shift in thinking that preceded the onset of the 40 hour week.
For decades now, the standard model for working hours has been 5 days a week, 8 hours a day, for a total of 40 hours per week. The typical business hours are 9 to 5, and consequently, many people find themselves working these exact hours. Monday to Friday, 9 to 5. This system is in place throughout much of the world, and has been for some time, replacing various other models, such as the 6 and 7 day work week, 12-16 hour shifts, etc. Clearly, the 40 hour a week schedule was preferable, and in many countries, was fought for by labour unions, who refused to remain fixed on such rigorous schedules as 12 hours a day, 6 days a week, which many people worked before the shift in thinking that preceded the onset of the 40 hour week.
Labels:
9 to 5,
day,
environment,
five,
four,
four day work week,
health,
magx01,
money,
nine to five,
paradigm,
productivity,
shift,
the thoughtful gamers,
thethoughtfulgamer.com,
time,
week,
work
Friday, October 14, 2011
Work to Live, or Live to Work
A story I read on a message board (of course this is either embellished or straight up b.s., but I like the message):
An American tourist was at the pier of a small coastal Mexican village when a small boat with just one fisherman docked.
Inside the small boat were several large yellowfin tuna. The tourist complimented the Mexican on the quality of his fish and asked how long it took to catch them.
The Mexican replied, "Only a little while."
The tourist then asked, "Why didn't you stay out longer and catch more fish?"
The Mexican said, "With this I have more than enough to support my family's needs."
The tourist then asked, "But what do you do with the rest of your time?"
The Mexican fisherman said, "I sleep late, fish a little, play with my children, take siesta with my wife, Maria, stroll into the village each evening where I sip wine and play guitar with my amigos, I have a full and busy life."
The tourist scoffed, " I can help you. You should spend more time fishing; and with the proceeds, buy a bigger boat: With the proceeds from the bigger boat you could buy several boats. Eventually you would have a fleet of fishing boats. Instead of selling your catch to a middleman you would sell directly to the processor; eventually opening your own cannery. You would control the product, processing and distribution. You could leave this small coastal fishing village and move to Mexico City, then Los Angeles and eventually New York where you could run your ever-expanding enterprise."
The Mexican fisherman asked, "But, how long will this all take?"
The tourist replied, "15 to 20 years."
"But what then?" asked the Mexican.
The tourist laughed and said, "That's the best part. When the time is right you would sell your company stock to the public and become very rich, you would make millions."
"Millions?...Then what?"
The American said, "Then you would retire. Move to a small coastal fishing village where you would sleep late, fish a little, play with your kids, take siesta with your wife, stroll to the village in the evenings where you could sip wine and play your guitar with your amigos."
Inside the small boat were several large yellowfin tuna. The tourist complimented the Mexican on the quality of his fish and asked how long it took to catch them.
The Mexican replied, "Only a little while."
The tourist then asked, "Why didn't you stay out longer and catch more fish?"
The Mexican said, "With this I have more than enough to support my family's needs."
The tourist then asked, "But what do you do with the rest of your time?"
The Mexican fisherman said, "I sleep late, fish a little, play with my children, take siesta with my wife, Maria, stroll into the village each evening where I sip wine and play guitar with my amigos, I have a full and busy life."
The tourist scoffed, " I can help you. You should spend more time fishing; and with the proceeds, buy a bigger boat: With the proceeds from the bigger boat you could buy several boats. Eventually you would have a fleet of fishing boats. Instead of selling your catch to a middleman you would sell directly to the processor; eventually opening your own cannery. You would control the product, processing and distribution. You could leave this small coastal fishing village and move to Mexico City, then Los Angeles and eventually New York where you could run your ever-expanding enterprise."
The Mexican fisherman asked, "But, how long will this all take?"
The tourist replied, "15 to 20 years."
"But what then?" asked the Mexican.
The tourist laughed and said, "That's the best part. When the time is right you would sell your company stock to the public and become very rich, you would make millions."
"Millions?...Then what?"
The American said, "Then you would retire. Move to a small coastal fishing village where you would sleep late, fish a little, play with your kids, take siesta with your wife, stroll to the village in the evenings where you could sip wine and play your guitar with your amigos."
Labels:
friend,
life,
live to work,
love,
magx01,
money,
philosophy,
purpose of life,
the thoughtful gamers,
thethoughtfulgamer.com,
working
Tuesday, October 11, 2011
Gaming Conventions That Need to Go! Pt. 3
1) Hey, you made it!! It's been 12 hours, you finally get to fight the boss that has been eluding and tormenting you the whole time (likely after killing or kidnapping someone close to you). This should be AWESOME! You have all those fancy skills now..............oh wait. No no no. The boss is impervious to all but one of your attacks. Figure out which one it is and then spam it for 2 minutes to win. GOOD LUCK!
2) That mysterious voice that tells you where to go/what to do.......I don't see a headset or earpiece anywhere on my character....so how the hell am I hearing you exactly?
3) Unskippable dialogue. Man, when a game has bad dialogue, or you have already played through it and just want to get to the game, not being able to skip lengthy dialogue sucks, especailly if it's text and it displays slowly. Really bad when you die and reolad and have to sit through it all again.
4) Unskippable cutscenes. Same concept as unskippable dialogue. They suck when you just don't care about the story, or if you have seen it already and just want to get to the game. This, just like with the unskippable dialogue, is especially bad when you die and relad and have to sit through it all again.
5) AI temmates in shooters being able to do things I cannot; this even happens when I am supposed to be the leader of the sqaud and they are my subordinates. An example of what I mean is in some games , the AI can take cover, but the player cannot. This makes no sense, unless there's an explanation for it in the story....which there never is.
6) Escort missions. Enough said.
7) Timed missions. See above.
The End
Thanks for reading part 3 of this series.
2) That mysterious voice that tells you where to go/what to do.......I don't see a headset or earpiece anywhere on my character....so how the hell am I hearing you exactly?
3) Unskippable dialogue. Man, when a game has bad dialogue, or you have already played through it and just want to get to the game, not being able to skip lengthy dialogue sucks, especailly if it's text and it displays slowly. Really bad when you die and reolad and have to sit through it all again.
4) Unskippable cutscenes. Same concept as unskippable dialogue. They suck when you just don't care about the story, or if you have seen it already and just want to get to the game. This, just like with the unskippable dialogue, is especially bad when you die and relad and have to sit through it all again.
5) AI temmates in shooters being able to do things I cannot; this even happens when I am supposed to be the leader of the sqaud and they are my subordinates. An example of what I mean is in some games , the AI can take cover, but the player cannot. This makes no sense, unless there's an explanation for it in the story....which there never is.
6) Escort missions. Enough said.
7) Timed missions. See above.
The End
Thanks for reading part 3 of this series.
Labels:
AI,
cliches,
conventions,
cutscenes,
escort,
gaming,
magx01,
missions,
the thoughtful gamer,
thethoughtfulgamer.com,
timed,
trends,
unskippable,
video games
Friday, October 7, 2011
Nostalgia: 80's and 90's Fads
Remember these 80's/90's fads? Oh, the nostalgia!
Beanie Babies
Hackey Sacks/Footbags
Helicopter Hats and Denim Shorts on Guys
Jolt Cola
Mullets!
Parachute Pants (remember the sound these made when you walked?)
Payphones
Rolled Up Jeans
Pogo Disc Ball....Things
POGS!!
Pop Rocks (remember the myth about exploding stomachs?)
Pump Up Sneakers
The Jheri Curl!
Warheads
Labels:
80's,
90's,
fads,
jheri curl,
jolt cola,
magx01,
mullets,
nostalgia,
parachute pants,
pogs,
poprocks,
the thoughtful gamers,
thethoughtfulgamer.com,
trends,
warheads
Wednesday, October 5, 2011
Crysis Console (Xbox 360) Screenshots
Here are a few screens from the console (xbox 360) (game is also available on the Playstation 3) version of Crysis:
Subscribe to:
Posts (Atom)