Showing posts with label shadow complex. Show all posts
Showing posts with label shadow complex. Show all posts

Sunday, May 17, 2015

Open Letter To Chair Entertainment

Dear Chair,

(never thought I'd ever type that particular sequence of words)

I am writing to you today to ask a favour of you. You see, your company developed one of the absolute best video games last generation (no, sorry, not Undertow). The game to which I am referring is of course Shadow Complex. Shadow Complex was easily the best Xbox Live Arcade game at the time of its release, and in this (not so?) humble gamer's opinion, still is (maybe tied with Geometry Wars and Puzzle Quest but I digress). Let me tell you a little story:

I have been gaming since the late 80's. I grew up on all of the same games you all (hopefully) did. Namely (duh), platformers, shmups, adventure games and beat em ups. You all probably have your favourites from these genres, and many of them will likely differ from mine. However, one thing we definitely have in common is a love for the old school archetypal game designs of the eras bygone, one of the most prominent, and criminally (yes, criminally) underused being the so called “Metroidvania” (“Castleroid” to some, but they are from the wrong side of the tracks, so we can do as the government does and simply ignore them) design. Super Metroid and Castlevania: Symphony of the Night are the two most well known games of this type, but of course there are many more (just not enough). Clearly, you fine people noticed this travesty and decided to capitalize on the oversights of others far less badass than thou and release to the world a brand new game using this game design philosophy.

So, on August 19th, 2009, you released Shadow Complex and the response from both gamers and critics was overwhelmingly positive. The sales were great (despite that unfortunate little trial version exploit that you wish we would have forgotten (we didn't, but I bought the game, so don't worry)) and Chair Entertainment (now a subsidiary of Epic Games, ching ching!!) was on the map. All well and good, but how do I fit into this story, you ask? Well, I am glad you did. See, to make a longer story long, I, as I stated earlier, have been gaming since the late 80's, and while I still love gaming, I definitely fall into the rose tinted glasses nostalgic old school gamer camp. Games, for the most part at least, just do not satisfy, excite, challenge or engage me the way they used to (with few exceptions) (Bayonetta, anyone?). And then you came along and holy **** I was 12 years old again! 

Tuesday, January 21, 2014

Mass Effect, More Realistic than Call of Duty?

Now you may be asking, how is a game about aliens, ancient evil robots quadruple the size of the Titanic, and spaceships more realistic than a modern-day war shooter set firmly in our level of reality? Well, to answer that, one must look into how we as gamers define realism.

Do we simply refer to realism as making the game look as photo-realistic as possible, à la Crysis? Or maybe you define realism by gameplay that faithfully represents the laws of reality with no hint of supernatural elements, like the current Call of Duty games or the Uncharted series. I keep hearing that people want games to be more realistic, and the vibe I get from this rallying call is that this statement basically means "less Ratchet and Clank, more Heavy Rain," and if that's the case... I hope that never fucking happens. Ever.

Since simple visual photo-realism is simple enough to understand, let's focus instead on physical realism in games. People who want these types of realistic games want things to react just as they would in real life. This not only extends to certain materials acting as they should, whether it be wood breaking or metal bending as it should, like in The Force Unleashed, but it also means that the human character you play as must feel human. Their abilities must be based in our current reality, so no superpowers or futuristic tech that doesn't exist in our world. I don't know about you, but to me, that sounds boring as hell.

I'm not saying realistic games are bad... well, not completely... but if you look at it, their attempts at realism push them further away from the goal. The more things they do to make the games seem more realistic, the more noticeable it is when they overlook something. Take Uncharted 2 and Call of Duty: Modern Warfare 2 for examples. Both games go to lengths to make themselves more realistic. They both sport art styles firmly within the boundaries of real life with no artistic deviations, neither one lets you do anything supernatural like shoot fireballs from your eyes, use biotics or fly with the power of dreams, and both games are set on our quaint little planet Earth complete with real-life locations such as Moscow and Washington D.C.

And yet, they are both completely unrealistic.

Saturday, February 18, 2012

Shadow Complex Review: Old School, Meet New School

Old School Meets New School



Shadow Complex is a side scrolling shooter with 3D graphics that focuses heavily on map exploration and character progression. This is the game that, as you likely have heard a multitude of times recently, is a downloadable game in the vein of Super Metroid (and a few others). Some go so far as to say this game is a Metroid clone. Either way you look at it, it's definitely very similar. However, for the purposes of this review, I am going to forget Super Metroid et al., and focus merely on this game and its merits. This will be a fairly lengthy review, and I will do my best to describe in detaii what you can expect from this game.