Showing posts with label EA. Show all posts
Showing posts with label EA. Show all posts

Monday, January 12, 2015

Mass Effect 2 Element Zero and Side Quest Locations Guide


Omega Nebula - Batalla - Thunawanuro 7,500
Hourglass Nebula - Faryar - Daratar 6,000
Rosetta Nebula - Alpha Draconis - Aeia 5,000
Rosetta Nebula - Enoch - Mizraim 2,000
Rosetta Nebula - Enoch - Laban 3,000
Rosetta Nebula - Enoch - Joab 5,000
Far Rim - Dholen - Gotha 5,000
The Phoenix Massing - Salahiel - Ekuna 4,000
Hades Nexus - Hekate - Bothros - 2,000
Hades Nexus - Pamyat - Dobrovolski 5,000
Hades Nexus - Sheol - Gei Hinnom 5,500
Nubian Expanse - Kalabsha - Yamm 3,000
Caleston Rift - Balor - Caleston 5,000
Hawking Eta - Schwarzschild - Etamis 5,000
Pylos Nebula - Dirada - Siano 5,000
Pylos Nebula - Satent - Boro 6,500
Pylos Nebula - Satent - Raisaris - 7,000
Eagle Nebula - Relic Cluster - Planet Preying Mouth
Eagle Nebula - Amun Cluster - Planet Anhur
Eagle Nebula - Amun Cluster - Planet Sekhmet
Crescent Nebula - Lusarn Cluster - Planet Tarith
Crescent Nebula - Zelene Cluster - Planet Helyme
Hourglass Nebula - Osun Cluster - Planet Erinie
Hourglass Nebula - Ploitari Cluster - Planet Thegan
Titan Nebula - Haskins Cluster - Planet Capek
Valhallan Threshhold - Micah Cluster - Planet Farlas
Valhallan Threshhold - Micah Cluster - Planet Israfil
Valhallan Threshhold - Micah Cluster - Planet Kakabel
The Shrike Abyssal - Urla Rast Cluster - Planet Talis Fia
The Shrike Abyssal - Xe Cha Cluster - Planet Tosal Nym
The Shrike Abyssal - Xe Cha Cluster - Planet Zada Ban
Sigurd's Cradle - Decoris Cluster - Planet Sanctum
Sigurd's Cradle - Skepsis Cluster - Planet Watson
Omega Nebula - Batalla Cluster - Planet Nearog
Krogan DMZ - Nith Cluster - Planet Mantun
Minos Wasteland - Caestus Cluster - Planet Invictus
Caleston Rift - Aysur Cluster - Planet Arvuna


Planet______________ System ______________ Nebula
Taitus ______________ Talava System_________ Caleston Rift
Sinmara ____________ Solveig System________ Caleston Rift
Helyme _____________ Zelene System __________Crescent Nebula
Tarith _______________ Lusarn System __________Crescent Nebula
Neith _______________ Amun System __________Eagle Nebula
Gel Hinnom__________ Sheol System__________ Hades Nexus
Daratar ______________Faryar System__________ Hourglass Nebula
Zanethu _____________ Ploitari System__________ Hourglass Nebula
Aequitas _____________Fortis System __________Minos Wasteland
MSV Strontium Mule _________________________ Omega Nebula
Lorek _______________ Father ________________ Omega Nebula
Joab ________________ Enoch System __________Rosette Nebula
Sanctum _____________Decoris System __________Sigurd's Cradle
Franklin ______________Skepsis System__________ Sigurd's Cradle
Zada Ban ____________Xe Cha System __________The Shrike Abyssal
Capek _______________Haskins System__________Titan Nebula
Pylos Nebula__________Dirada__________________Canalus

Tuesday, October 23, 2012

The Bullshit of DLC

The Bullshit of DLC

Note: This is an old post that was sitting unpublished in my draft list. It may be outdated in terms of some specific details. 

Okay, so I have been bitching about DLC for quite some time, on an intermittent basis. While I have provided some examples in the past of what I believe constituted bullshit, ripoff, exploitative DLC, and what I considered fair DLC worth purchasing, I never provided an open shut case for my stance.

This time, however, I have done some homework, and I think what I have come up with constitutes damn near investigative journalism. Hey, if the 'pro' video game journalists don't have the balls to do it, someone has to step up and do it for them, right? Might as well be me!

Monday, February 20, 2012

Bioware: Mass Effect 3 is a Shooter

“There’s definitely been an emphasis on making combat spaces into open battlefields in this game,” he continued. “We’re trying to get away from corridor shooters.”

And now I make my exit.

Sunday, January 8, 2012

Rant on PR Speak (Sparked by comments by EA CEO RE: "Online Pass")

NOTE Major expletive filled rant here, so consider yourself forewarned. Also, please note that this was written quite some time ago, as you would have ascertained yourself. Just thought I'd fill you in. It's still relevant, but a couple of the things mentioned are now in the past. D'oh!                                                                                                                          

Tuesday, May 24, 2011

Ripoff Report: Volume 1

Ripoff Report: Volume 1

This is a new blog series in which I illuminate total and utter ripoffs in the world of downloadable content, aka DLC. The focus is on the bullshit that is DLC, on a game by game basis.

This week's game is:

Dante's Inferno

Friday, May 6, 2011

Mass Effect 3 Dumbed Down and Delayed to 2012.

"One of the things that Ray Muzyuka and the team up in Edmonton have done is essentially step-by-step adjust the gameplay mechanics and some of the features that you'll see at E3 to put this in a genre equivalent to shooter-meets-RPG," he said, "and essentially address a much larger market opportunity than Mass Effect 1 and Mass Effect 2 began to approach.
"We're huge believers in the IP and are purposefully shifting it to address a larger market opportunity."
As revealed earlier today, the much-anticipated sequel to last year's acclaimed sci-fi epic will now ship out in early 2012, rather than later this year as originally promised."
Nice going, Bioware. 

Oh, and btw, Sykoshadow.....I fucking told you so. Suck it, bitch.

Friday, February 4, 2011

The Whoring Continues: Weapons DLC for Dead Space 2 (Short Rant)

Three new DLC packs for Dead Space 2 have been released, and for 400 MS Points each ($5 on PSN), you can buy a bunch of overpriced crap:

Friday, December 3, 2010


NOTE: This blog is a long and expletive filled rant. It is a sequel to my last rant, Rant on PR Speak (Sparked by comments by EA CEO RE: "Online Pass"). Turn back now if you cannot handle a lot of cursing and righteous anger!

Also note that it's an older one that has been sitting in draft form for a few months now.

Still here? Great, let us begin.

Wednesday, March 3, 2010

Fuck Acitivision!!

This blog is going to consist of a rant. The cynical side of me will fly, as will the profanity. If you wish to avoid such things, turn back now.

Still here? Alright, let's rock.

So, there is an article on gamespot today, detailing where exactly the evil empire, the leviathan, the bloodsucking entity known disaffectionaltely as, rather, NoArtisticVisio-, um....sorry, no....Activision (that's it!) is on their quest to homogenize and then eventually destroy gaming and make as much money as possible before they do so.

Here's the link:

So what does the article detail, exactly? Well:

MW2 is getting two paid DLC's this year!!!! Yes, exciting, isn't it? Maybe they'll include some dedicated server support and upgrades to their innovative text chat system in the PC version of the DLC's.

*rolls eyes*

Here's an excerpt:

Activision now lists the Encino, California, developer as working only on the two downloadable expansions to Call of Duty: Modern Warfare 2, due out later this year.

But just wait folks, that's not all!

Acitivion confirmed that Treyarch is currently at work on a new COD title to be released this year (as we all already know). They then, however, went on to say the following:

The company is also for the first time announcing that a new game in the Call of Duty series is expected to be released in 2011

Oh BOY!!!!! A second Call of Duty title in the same fucking year? Yaaaay!

But wait!!! There's more!!!!:

Sledgehammer Games, a newly formed, wholly owned studio, is in development on a Call of Duty game that will extend the franchise into the action-adventure genre.

So there are currently 3 Call of Duty titles in development, plus the 2 DLC's for MW2, and of course the as of yet unannounced but inevitable handheld titles, iphone game, facebook app, blah blah blah.
They didn't say in the article, but it's possible that in 2011, we'll see 3 major COD releases.

How many fucking times can Call of Duty be redone? They keep calling, and calling, and calling......



Let's take a look at this, just from an xbox 360 gamer's POV. The xbox 360 was released in November of 2005. Which means that it has been out for 4 years and 3 months. In 4 years and three months, the xbox 360 has been graced with SIX FUCKING COD GAMES!!!!!!

COD1 (xbla)
COD2 (retail)
COD3 (retail)
CODMW (retail)
CODWAW (retail)
CODWM2 (retail)

6 motherfucking titles in one motherfucking first fucking person fucking shooter franchise in 4 motherfucking years on one motherfucking system!!!!!!!!!!!

Let that sink in for a moment.

Now, if I were to approach you ten years ago, and tell you that there would be a franchise that would see 6 games released in 4 years on one system, what would you have thought? When did things get to the point where this is deemed okay? People are going to continue eating this shit up, and that does NOT bode well for the industry. We are already starting to see the disease of sequelitis really start to take hold. Same with remakeitis, although, fortunately, it's nowhere near to the point it has reached in Hollywood. Not even close.

Still though, it's bad. We all know that it's hard enough as it is for developers to launch successful new ip's. And when one is a success, they whore the shit out of it. Ubisoft recently announced that they are scaling back on new ip's. I have a link for that, hold on a moment....


Read this quote:

The scaling back on new franchises is one part of a Ubisoft plan to ultimately have its major franchises seeing more frequent and regular releases.

Hmmm......Major releases seeing more frequent and regular releases......who does that sound like?
OH YA!!!!!!! Activision!!! The financial giant, who all other companies, especially the struggling ones (Ubisoft is one of them....somehow.....) are going to emulate in the coming years.


Look, sequels aren't all bad. And I understand the problem these companies face. New IP's are a risk. You could end up pulling an Okami or even worse, a Psychonauts. Two great games that sold like shit. But then again, look at Assassin's Creed. It was new, and sold in the millions. Bayonetta sold well. Borderlands sold well. Dead Space sold well. Hell, Mirror's Edge sold well, despite stupid ass EA being disappointed with it.
New IP's can sell just fine, as long as they are marketed properly, and/or appeal to people/are good games. Every single game franchise started out as a new intellectual property. The developers and publishers seem to forget this fact. The industry can grow if they establish new, exciting brands. We all win that way. But if they do it like's going to stagnate. They're going to eventually hit a wall, it's going to stagnate, and then it's going to fucking crash, like it did one before.

And none of us want that.

But there's more.

*puts on naive idealist hat*

What about the fucking art, man?

*passes joint*

Seriously, I know that they need to make money, but can't they do it in a way that at least maintains some integrity? That shows a little passion for the art? There are many companies out there doing it right, and making money at it. Activision is like the WalMart of gaming. EA is I dunno, the KMART or something. I digress.

The point is, and I say this as an atheist who doesn't believe in souls, they way Activision is doing it is just so damn soulless. They don't give one iota of a shit for the medium. Bobby Kotick doesn't give a FUCK about gaming. Companies like Blizzard. Team ICO. Bungie. PlatinumGames. Speaking of PlatinumGames, did you know they refused to do DLC for Bayonetta? Ya, they said the game ships complete, and that's it. We wait until we have everything we could possibly want to add to it, and we do. Then it ships. We're not holding anything back to sell, and we're not shipping an incomplete game. Of course, PS3 owners could argue against that, and they'd have a point, but at least it's been patched.

Companies like Activision don't give a flying fucking shit about artistic integrity or expanding the medium. The companies I mentioned, and many more, actually do. You can be incredibly successful without whoring, and I think the people that do that should be damn proud of what they have accomplished. They have given us great games, they have created something with merit, something of value, and they have made money doing it. Shit, I'm almost inclined to say god bless.

*wipes tear*

I fucking hated EA for years, and still do (seriously, fuck EA), but man, Activision must have looked to EA and said, ''we can do that, but better (or should I say worse).'' And then they set out to do just that.

1) Establish a new brand, Guitar Hero, whore the fucking ever loving (what the fuck does ever loving mean anyways? someone explain that to me) shit out of it

2) Take their successful COD brand and begin whoring the fucking ever loving shit out of it

3) Throw a piece of shit $4 dollar toy version of night vision goggles into a super duper edition of MW2 and sell it for like $100 extra. Market it as though it comes with real night vision goggles so your COD playing basement dwellers can feel like they are soldiers as they lol at their friends cat in the dark....or what they can make of it with their $4 toy they paid $100 for.

4) Whore the fuck out of Tony Hawk, and then when people finally get bored of it....add a board ( bored? here's a board!!) and sell a shitty, unfinished product for like $130

5) Realize you can save an extra buck or two and cut back on instruction manuals, because every penny

6) Have your shitty, asshole piece of shit president go on record saying shit like developing games shouldn't be fun, and we want to charge $90 per game

7) Remove mods from the PC version of MW2, then sell them DLC. Oh, and remove dedicated server support.

and on, and on, and on, and on and on and on and on and on......

Fuck Them.

Seriously, fuck Activision. And you.....stop buying Activision products. No, shut up, I don't want to hear it.

Just stop.

Fuck Activision.