Showing posts with label fps. Show all posts
Showing posts with label fps. Show all posts

Monday, October 12, 2015

Pilots Without Planes- A Titanfall Review



Titanfall is an online only shooter that takes place in a future in which humans have colonized outside of Earth but have not yet freed themselves of the shackles of violent confrontation. In a government vs. the people type scenario, diplomacy has failed, as it often does, and a violent revolution has broken out and both sides are utilizing mechanical, weaponized armour called Titans to do aid them in expressing their message of discontent. 

It would not be all that hard to understand why, to an outside observer, Titanfall might strike them as "just another fps." A standard, run of the mill first person affair replete with fast paced  action complemented by a screen covered in rpg-esque numbers and symbols; both of which work to provide immediate and visceral satisfaction and long term addictive behaviour, including the inability to refrain from buying overpriced map packs or a "season pass." Play the game however, and it becomes abundantly clear that Titanfall is more than that. The folks at Respawn Entertainment were clearly aware of the state of the genre and the long term implications of market oversaturation and worked hard to make a shooter that may look like the rest but is actually substantially different (even including addressing the pricing of post release downloadable content).

Monday, April 7, 2014

Deconstructing the FPS AKA Boring Horizontal Whack a Mole

It is my contention that fps games are, at their core, both boring and mind numbingly simplistic. While there are a variety of skills at play during, for example, an online game of Call of Duty (was I going to use any other game/series for my example?) the one that comprises more than 50% of the player's actions is the act of aiming. Trying to line up either your reticule or your iron sights with the current (or future, in the case of those longer distance shots that require you to lead the target) location of your intended target is, as anyone who has experience with the genre will tell you, a large portion of the player's actions during any given game. Would it be unreasonable for me to state that this large portion is somewhere over 50% of the players actions during gameplay?

No, I say? Okay then, I answered my own question and I have to say I agree with myself (aren't one way conversations great for being right?). It's not an exaggeration to say that more than half of the actions you take while playing your typical online fps consist of aiming your weapon at various targets. Well, what does aiming at a target entail and why am I harping on this? Let's deconstruct: If you strip away the visual and auditory feedback mechanisms in place what do you get at its core? Fundamentally, you have periods of navigating through an enclosed environment punctuated with bursts of moving a cursor around the screen and trying to time the pull of a trigger with the placement of the cursor over the avatar of the intended target.

Sunday, January 6, 2013

Halo 4: A Non Shooter Fan's Initial Impressions

As any of my readers would know, I am no longer much of a shooter fan. Gone are the days and nights soaked in blood and filled with the acrid smoke of grenades gone boom. Most of my video game playtime consists of me playing XBLA games and RPG's (right now I am playing Code of Princess on the 3DS). When I do play shooters, they are almost always 3rd person rather than first, and also not shooters in the sense of the word I use (think Gears of War or Vanquish). The ones I play are more in the vein of Dead Space and Resident Evil. Action horror games, basically. Those and OLD SCHOOL shooters aka shmups like Geometry Wars and Score Rush.

However, there are those times (usually herbally ameliorated) that I find myself playing a shooter. Usually one of the COD games with friends. Or, in the case of the last few days, some Halo 4 co-op campaign. These sessions are usually fairly fun but inevitably result in a rapid onset of absolute boredom.

Not last night.


Monday, February 20, 2012

Bioware: Mass Effect 3 is a Shooter

http://gamingbolt.com/mass-effect-3-is-not-a-corridor-shooter-bioware

“There’s definitely been an emphasis on making combat spaces into open battlefields in this game,” he continued. “We’re trying to get away from corridor shooters.”

And now I make my exit.

Saturday, February 11, 2012

COD Black Ops: LEGO Edition

I hate COD and I am sick to death of FPS games but this is fucking brilliant:

Friday, May 6, 2011

Mass Effect 3 Dumbed Down and Delayed to 2012.

"One of the things that Ray Muzyuka and the team up in Edmonton have done is essentially step-by-step adjust the gameplay mechanics and some of the features that you'll see at E3 to put this in a genre equivalent to shooter-meets-RPG," he said, "and essentially address a much larger market opportunity than Mass Effect 1 and Mass Effect 2 began to approach.
"We're huge believers in the IP and are purposefully shifting it to address a larger market opportunity."
As revealed earlier today, the much-anticipated sequel to last year's acclaimed sci-fi epic will now ship out in early 2012, rather than later this year as originally promised."
Nice going, Bioware. 

Oh, and btw, Sykoshadow.....I fucking told you so. Suck it, bitch.

Thursday, April 7, 2011

Crysis 2 Review

Note: Don't consider this an 'official' review from me; just an approximation of one. My true reviews are more involved than this, and I don't do them until I have at least completed the game. While I am quite close to the end, I have not actually completed the campaign in its entirety.  (I have since completed the campaign). I also only focus on the campaign here; the multiplayer doesn't interest me and is not discussed to any detail.

Sunday, February 6, 2011

Gametrailers: Apparently Full of SHIT

Perfect Dark: Zero Review Score:


Recently, GT posted a video:



......


So wait. The game is a 9/10, but then it shows up in a video about the worst sequels of all time, in which it is described as an atrocious game?

Uh......Which is it, GT? Amazing, or Shit?

Sunday, November 7, 2010

My Gaming History Pt. 6

This blog series is going to be a look back through time as I recall my 20+ gaming “career,” if you will. I'll take you through the ups and downs, the trials, tribulations and the triumphs. The sleepless nights, the gorging on pizza, the tournaments, the competition, the fights. The friends made over gaming, and the friends lost ov-no wait, I can honestly say that I have never lost a friend because of gaming. That would be rather pathetic, would it not?

Part Six (Part 1 can be found HERE; Part 2 HERE; Part 3 HERE; Part 4 HERE; Part 5 HERE)

Tuesday, November 2, 2010

My Gaming History Pt. 5

This blog series is going to be a look back through time as I recall my 20+ gaming “career,” if you will. I'll take you through the ups and downs, the trials, tribulations and the triumphs. The sleepless nights, the gorging on pizza, the tournaments, the competition, the fights. The friends made over gaming, and the friends lost ov-no wait, I can honestly say that I have never lost a friend because of gaming. That would be rather pathetic, would it not?

Part Five (Part 1 can be found HERE; Part 2 HERE; Part 3 HERE; Part 4 HERE)

Monday, February 15, 2010

Perfect Dark XBLA Remake Imminent (Footage!)



Due out in March, for a (rumoured) measly 10 dollars (800 MS points)! All I can say is, Perfect.

....Pardon the poor pun. But I'm really quite excited. Perfect Dark was a seminal console shooter, and they seem to have kept everything intact while improving on it in several key ways. I'm stoked.