Part Five (Part 1 can be found HERE; Part 2 HERE; Part 3 HERE; Part 4 HERE)
My Gaming History Pt. 5
Thus far we have traversed the landscape of my personal gaming history ranging from the beginning in the late 80's with the NES to the mid to late 1990's with the Nintendo 64. We now find ourselves looking back at an older magx01. A magx01 for whom some of the magic of gaming seems to have abated somewhat. A magx01 who found himself playing less and less games, and who found himself running out of options. The Nintendo 64 had some great games, sure, but the release schedule was pretty barren and the third party support was fairly lacklustre compared to the support seen on the Sony side of things. The was no PlayStation to be found in the house, nor was one wanted, and so with options dwindling, magx01 decided to acquire himself a Sega Dreamcast. And so I did just that.
And it was underwhelming.
Any Dreamcast owner knows the pain felt by a Dreamcast owner. It should be a subcategory under the dictionary definition of pain. Medical dictionaries should list Sega Dreamcast Owners' Pain as a medical phenomenon. Sega Dreamcast Owners' Pain, or SDOP for short, is:
pain, previously considered idiopathic in origin by clueless medical 'professionals' induced by ownership of a Sega Dreamcast console; said ownership being accompanied by hope or optimism, especially, but certainly not limited to, that brought on by the promise of online play.-Taken from the MOCOPAPADAD2010 (magx01's official compendium of psychological and physiological afflictions definitions and descriptions 2010).
Instead of a kickass next generation console that broke ground, innovated, and kicked ass for a decade, leading the future of gaming into a place where even the mighty Sega Genesis (SEGA's best console imo) would be toppled, we got a cool, yet severely flawed system. The DC's biggest issue was that it was released just early enough to be the unfortunate victim of the advent of DVD's, which it just missed but its next competitor (PS2) did not; and, as an added kick in the balls, the new type of media used for the Dreamcast (the GD-ROM), in addition to the lacklustre security in the console, left it wide open for piracy.
So, not only did it lack the storage capacity afforded the PS2 (and later the xbox) ( a mistake later replicated by Microsoft with the 360 and the advent of post-DVD technology) by the advent of DVD's, but it also lacked the added security provided by the new medium (this security proved to be but temporary in the end (ditto for the security afforded the Gamecube by their usage of those....whatever the hell they were lol), but this did Sega exactly....no good in the end).
The system, as I previously mentioned, was really cool, and also quite flawed, even beyond the affinity for being pirated and the storage issues. The system had a built in modem for online play. However, at narrowband speeds, the online play was not quite what we had imagined. Sega innovated even further with the release of SegaNet, an online platform that supported both the gameplay and internet browsing, including a disc based browser. This service was also a bit clunky and not terribly fast. Eventually, a broadband adaptor was released to allow for users with broadband internet (cable and DSL) to take advantage of the higher speeds afforded them by their superior internet pipelines. This, however, came too little too late. Things had darkened considerably for the Dreamcast then, and so the broadband adaptor was essentially pointless. In addition to it being too little too late, broadband was not terribly prominent at that time, and, consequently, it ended up being too early in addition to being too little too late.
Yes......somehow the adaptor was both too late AND too early.
|Seriously, wtf. "We have come to take over your planet. All your base are belong to us."|
Oh, and the controller cords were way too damn short. You needed to either have the console closer to you than you would probably want it, or you would need to channel your inner Inspector Gadget and Go Go Gadget yourself some elongated arms.
As for the games, well, Dreamcast games seemed to have a distinctive 'feel.' I don't know if anyone else besides my best friend will understand this, but you just knew you were playing a Dreamcast game when you booted one up. They just....felt....a certain way. I suppose they felt a lot like arcade games, which many of them basically were. The Dreamcast library was filled with shallow, arcadey games. Sure, there were games that bucked the trend, but for every Shenmue you had 3 House of the Dead's. Not that House of the Dead isn't awesome. I played a TON of HOTD 2. I also played the hell out of Dynamite Cop (one of my all time faves),
Zombie Revenge, Virtua Cop, and some others, so it's not like I didn't enjoy the more arcadey, shallow games. It's just that for the most part, there did not seem to be a robust library full of lengthy, deep, detailed games.
Oh, and another thing that the Dreamcast did not bring me:
A new Ninja Gaiden :(
|I Has a Sad :(|
Anyways, once the PS2 came along, it was all over for the Dreamcast, although I did not get a PS2, as I (again) had no interest in the Playstation brand. I had some experience with the PS1, and apart from Resident Evil, I wasn't too impressed (Resident Evil was great, mind you. I just wasn't into RPG's, which the system has a ton of, and nothing much else really grabbed me, although I am sure that games that I would have liked existed, I mean come on.....they did for the PS2, as I eventually got one (very late) and have enjoyed several games for it).
|Up Next....Fight Time!!|
|Probably About to Get Tapped, Like Claudio Always Was to Me, the Superior Fighter ;)|
|Ineffectual from the Top...Which is Incidentally Also Something HIs Wife Complains About....OOOHHH|
|If that was Him vs. Me, There's a Good Chance that Serve Would be an Ace :(|
Gaming was about to make a huge resurgence in our residence.
|Raise the Proverbial Roof!!|