Saturday, February 13, 2010

Bejeweled 2 Deluxe XBLA Review

Bedazzled



Bejeweled 2 Deluxe was released in 2005 for the xbox 360. It's a sequel to the hit puzzle game Bejeweled. The concept of Bejeweled, as is the case with most puzzle games, is really quite simple. There is a board filled with gems, or jewels, of various shapes and sizes, and your goal is to swap places, two gems at a time, in order to cause three or more of the same kind of gems to line up. This results in them disappearing from the board, only to be replaced by the same number of a random selection of gems. Also as is the case with most other puzzle games, this simplicity is deceptive, as there are various strategies to be employed en route to clearing the requisite number of moves in order to progress. At least, this is the case for some of the modes. The end goal changes depending on which of the several game modes you are playing. We'll come to this momentarily, however. I'd like to describe the basic gameplay in just a little more detail before we get to the game modes.

There are seven main types of gems: the red square, the green circle, the yellow diamond, the white circle, the orange hexagon, the blue rounded (Reuleaux) triangle, and the purple triangle. When four of these are matched, a Power Gem is created. These are special versions of the regular pieces that explode when matched with other gems, destroying the surrounding pieces. When five gems are matched, a Hypercube is created. These special pieces destroy all of the gems of a given variety on the field when matched with one of that variety. For example, matching it with a purple triangle results in all of the available purple triangles being destroyed. These Power Gems and Hypercubes become focal points of the gameplay, as they play heavily into the strategies employed in the game.


As alluded to earlier, there are several game modes found within Bejeweled 2 Deluxe. There are nine modes, to be exact. The standard mode is as described above. The Action mode is a timed version of the standard mode. Puzzle Mode is a mode in which you are presented with various puzzles which need to be solved by matching specific gems in a certain order, thereby clearing the board. Another mode available in the game is the Endless mode, which is comprised of a series of levels, which increase in length as you get farther in. The hook in this mode is that you can never lose, hence the title 'Endless Mode.' Unlike in the regular modes, you will never get the dreaded no more moves text popup, which signifies a game over. The rest of the modes are hidden, and are up to the player to discover.

Visually, the game is pleasing to the eye, especially in high definition. Nothing ground breaking, but it's a nice clean, simple look, with sharp detail and beautiful backgrounds. The gems have a shine to them which catches the eye.

The game, like many other in the genre, is seemingly innocuous at first, but gets devilishly harder as time progresses, and if it grabs you, will hook you in for many, many hours. The developers tried to play to this with the achievements, which are very, very difficult to attain and almost incomprehensibly time consuming for the most part. The one for reaching level 280 in Endless mode, for example, will take about 100 hours to complete. Then you add in the 10000 power gems/1000 hypercubes achievement, and you have yourself a lot of gameplay ahead of you, if so inclined.

As far as negatives go, there are but a few. It's not incredibly complex, but that seems to work to its advantage. There's just enough depth to keep you interested, while at the same time remaining simplistic enough to be accessible and fun. However, this lack of depth may be seen as a downside to some gamers. Another possible downside is that there is no multiplayer. This is a single player only affair. The game design is not one that strikes me as particularly conducive to multiplayer, but some people may feel otherwise.

This is a good game that will appeal to most puzzle game fans, save for those few who require vast amounts of depth in their puzzle games. Other than that group, this will be a good purchase, and at 10 dollars, it's a good value, especially considering the gameplay hours you can squeeze from it. It's the type of game that's good for those times where you don't want to play anything too engaging, but rather, just sort of zone out and play something that will help you unwind after a long day. And if you're an achievement hunter, you've got your work cut out for you.

Overall Score: 8.5/10

Friday, February 12, 2010

My Attempt To Return Vampires to Glory. Pt. 2

PLEASE NOTE: You should, before reading this, definitely read PART ONE if you already have not. I strongly recommend doing so. It will only take you a few minutes, and will greatly enhance the 'experience,' if you will, of reading this one. Thanks, and enjoy!

It's a sad time to be a fan of vampire lore. They started off so well. From Bram Stoker to Anne Rice, vampires have become entrenched in our consciousness, and for good reason. Terrifying yet alluring, these creatures who roam by night and sleep by day strike both fear and curiosity into those who encounter them.

But now......

Now Hollywood has taken vampires and comepletely ruined them. Vampires to not go to school. They do not engage in teen romaces. The certainly do not glitter in the sunlight!

Vampires should be nasty creatures who can put on a veneer of civility if it suits them. They are essentially undead psychopaths. There have been varying iterations of these creatures throughout the years, sarting with Bram Stoker's vision of a refined gentleman living in a gothic castle who harbored a......nasty little secret, and unfortunately culminating in the affront to the horror genre we see today:


Really, what the hell is that?

My personal idea of what vampires should be is a cross between Stoker's original vision and the nasty, viscious creatures seen in the movie 30 Days of Night:



Now THAT'S a Vampire!

And so, with this in mind, I bring you a second excerpt from my entry into last years' 3 Day Novel contest. The entry is a short novel, written in 3 days, as per the rules, so it's definitely a bit rough around the edges, but I believe it turned out rather well for a 3 day marathon effort. So, without further ado, I give you excerpt #2 from Hunter's Bluff, my attempt to return vampires to the state to which they rightfully belong, while at the same time hopefully injecting some new ideas.

(Enjoy, and feel free to offer any criticisms you may have.)

In the house, Amanda rolled over in her sleep. Andrew and Sam were just reaching the top of the stairs. Eyes moving in all directions, breathing rapidly, they stopped, listening. Again, they heard nothing. They reached the top of the stairs. Sam looked left, and Andrew went right. Sam began to think he may have imagined the sound after all, when Andrew gave a yell. Startled, he turned quickly around, instinctively raising the knife over his head, his grip on it so tight that his knuckles were turning white.

Andrew was looking at the door at the right end of the hall, mouth agape. Sam followed his gaze and he too dropped his lower jaw. The door in question was at the very end of the hall, and it led upwards, into the attic. It was also slightly ajar. Both of them thought this very odd, as they had searched the entire house upon entering it, before settling in the kitchen, and the attic door had not been open then. They hadn't bothered to enter it, since they'd thought of no reason to do so. But they knew for sure that the door was not open when they had been upstairs earlier.

There's someone in there, Andrew thought.

Something's in there. But what? Sam.

They looked at each other, unsure of what to do. They stood silent, eyes never leaving the door that led to the attic. They had no idea what to expect. There were no sounds coming from the attic. The door was still, not opening further, nor slamming shut. No hand reached out to beckon them in.

Nothing. Totally silent, motionless. The door hung ever so slightly agape, binding them to the spots in which they currently stood. Immobilizing and perplexing them.

Daring them to enter.

Sam was the first to move. With the knife still held above his head, he stepped around Andrew and dared to take three steps towards the attic, and then froze, waiting for something, anything to happen, some sort of indication as to whether or not the attic was actually occupied. A few dozen seconds passed, and nothing happened. He turned to Andrew and whispered.

“Maybe the door is just loose.”

At this, Andrew felt some of the fear dissipate. He immediately agreed with this proposition. Whether it was because it seemed the likeliest or because it served to alleviate fear and take his mind off of some alternatives, he did not know. Just to prove that this was the explanation, he approached the attic door and reached up to close it. And that was when he smelled it. Something metallic.

Coppery.

Blood. He stepped back from the door and turned to Sam.

“What is it, what, what?” Sam couldn't take it anymore. His fight/flight response had been triggered for and he was ready to just pick one course of action and commit to it.

Andrew looked at him, his eyes wide with fear. “Blood,” he whispered, “I smell blood.” He stammered. “I-I don't under-,” he shook his head, as if to clear his thoughts. “Let's go, NOW!” He rushed down the hall, towards the stairs. As he neared Sam, Sam grabbed his arm and stopped him.

“Just wait a second, there might be someone in there that needs help.” He wasn't sure what was up there, but he know that it was possible there was someone up there that needed assistance, and he was not going to abandon them if he could help it. He also knew Andrew would feel the same, it was just that he was overcome with fear. Sam himself was terrified, but he also knew that the possibility that some crazed killer was hiding in the attic of the house just biding his or her time waiting for someone to walk up there was pretty outlandish.

Ah, but it's possible, his mind interjected.

He pushed away the thought. “Wait here.” Gripping the knife as tightly as possible, he approached the attic door, and slowly, slowly, reached an arm up to grab hold of its bottom. It was an old style one with a ladder attached to it. He hesitated with his hand on it. He counted to five.

So far so good.

He pulled the door all the way down and slid down the ladder, trying to be as quiet as possible. Both he and Andrew winced at the sound it made hitting the floor. Again he counted silently to five.

And again, nothing. No sound, no movement, no crazed killers' face or groping hand with an iron grip.

Sam began to ascend the stairs.

----------------------------------------------

Outside, Gideon froze. He had heard something. A yell, coming from somewhere close by. It was faint, coming from inside somewhere and probably not very loud, but for him, it was perceptible. Faint, and although he wasn't able to zero in on its location, he knew he'd definitely heard something, and it came from somewhere close by.

And it was human.

A feeling of triumphant vindication and excitement rose up within the ancient creature. Even after hundreds of years, the thrill of the hunt still appealed to him, still aroused the senses. And now, in his current state of hunger, how fortuitous that a human, no, more than one human, should suddenly materialize in his little corner of the world? He had been correct, the other human had not been alone.

Such predictable little gnats they were. To think he himself once had been a member of their ranks. The thought was nauseating. Humans were stupid, despicable, scurrying, worthless creatures. But they were tasty.

Oh yes. And he shall have that taste again, and soon. It had been a long time prior to this evening. He had gone hungry for human flesh and blood for some time, and what he'd had this so far this evening was but a taste. He'd survived for nearly two months on the wildlife in the surrounding area. Whatever little creatures he could catch. They provided enough sustenance to sustain life, but it wasn't enough. He'd been hungry, and he hadn't enjoyed a hearty meal in quite some time.

But now, he had stumbled upon a veritable feast of flesh. He wasn't naive enough to believe that there was some being out there, looking out for him, and making provisions, but in this moment, he could understand why the stupid humans fooled themselves with such pitiful and petty indulgences of thought.

He started to head in the general direction from which the sound had originated.

EDIT: Here's PART THREE

Article about someone leaving the JW Cult

An article entitled ''The knock at the door that turned my parents into brainwashed fanatics - and nearly cost my life'' was published yesterday on dailymail.co.uk. It details a woman's struggles with a JW family, and what happened to her when she ultimately left.


http://www.dailymail.co.uk/femail/article-1250078/The-knock-door-turned-parents-brainwashed-fanatics--nearly-cost-life.html

Small excerpt:

Jehovah's Witnesses believe that blood is sacred and that accepting a transfusion - which is likely during many operations - is a sin. Frightened and in pain, I was told by the doctors that I was in grave danger if I refused a transfusion.

The anaesthetist, clearly agitated and upset, even said to me: 'Do you realise you are going to die and leave your babies without a mother?'


Before I could protest, Dennis, an elder I had known for a few years, was at my bedside. He was in his 70s and from a Brighton congregation - all Jehovah's Witness elders are males. I genuinely thought: 'Dennis is coming to help', yet here he was clutching a form stating I would refuse a transfusion and telling me to sign.


I glanced over at my parents and my husband Bob, hoping they would say something, but they stood by obediently, saying nothing while the elders took over.


It still hurts to think we were all so brainwashed that they could have stood by and watched me and my babies die.


I was in absolute turmoil. I knew that if I didn't sign the forms I would be banished from the movement and from everyone I loved and would be left without the support of my family.


I didn't want to die, but Dennis simply stood there, pen reaching out to me and I knew what I had to do. I signed.

Read the article, and then post your comments here. The only thing I can say is that I know someone who went through a similar experience, and to this day she struggles with guilt. This guilt has persisted for decades. You see, her daughter was dying and she ultimately relented and allowed her to get a blood transfusion, and this set the stage for her being segregated from the rest of the JW community.

Her own husband chastized her for it. He had been pushing for her not to, saying that if their daughter was to die, that was 'God's Will.' They ended up divorcing, and she is no longer with the JW organization, but still stuggles with the guilt and constantly worries about hell.

It's a pretty sad state of affairs.

Wednesday, February 10, 2010

You're Not An 'Agnostic.'

We're all agnostic. If your answer to the question ''Do you believe in a god'' is yes, you are a theist. If it's anything but yes, then you are currently an atheist.

Theism=Belief
A-theism=Lack of said belief

Gnosticism=Knowing
Agnosticism=Not knowing.

We all either believe or not, but no one ''knows'' for sure. Hence, the agnosticism part. Whether or not you believe is a matter of being convinced by the evidence. ''What evidence?'' you may ask.

Well, pick a religion.

You know the ''holy'' books, the arguments, the stories, etc etc? That's the evidence. If you don't find any of them compelling enough that they have convinced you of their veracity, and none of the non specific arguments for a deity like the cosmological or teleological argumets have convinced you, then you're an atheist.

If they have convinced you, then you're a theist, and are either a deist (convinced by the nonspecific arguments, but not by a specific religion), or you were convinced by a specific religion and now are a Hindu, or a Christian, or whatever.

You cannot just simply be 'An Agnostic.'

Tuesday, February 9, 2010

Gaming Sequels, New Ip's, and Ubisoft.

Sequelitis, New Ip's, and Ubisoft.


Ubisoft backing off new IP's as holiday sales slip

http://www.gamespot.com/news/6249972.html

In recent years, Ubisoft has launched a bevy of new series with varying degrees of success. Since 2006, the publisher has introduced gamers to Assassin's Creed, Shaun White Snowboarding, EndWar, HAWX, Rayman Raving Rabbids, Call of Juarez, and Haze, among others.


Assassin's Creed paid off for Ubisoft, but the publisher's looking to take fewer risks of that sort in the future. The flow of original intellectual properties from Ubisoft will be stemmed in the coming years, as the publisher is shifting its focus away from new franchises. In reporting its final results for the third fiscal quarter (three months ended December 31, 2009), Ubisoft confirmed a reduction in new creations investments.


The scaling back on new franchises is one part of a Ubisoft plan to ultimately have its major franchises seeing more frequent and regular releases.

UGH. WHAT THE FUCK!!!!!!

When I saw the headline on gamespot, I went into cynic/anger mode. I was ready to rage. What the fuck Ubisoft? Your new IP, Assassin's Creed, has sold in the MILLIONS (AC2 has sold 8 million....well, shipped, but still). All of your big hits were new IP's at one point. We're already suffering from sequelitis in this industry, and now you're going to make it worse?

FUCK YOOOUUUUUUUU!!!!

This feeling was amplified by 100 when I read this:

..reconfirms Oct.-Dec. earnings fell 3 percent to $682 million.

WHAT? You earned 682 MILLION fucking dollars in one quarter, and you're cutting IP's because that represented a 3 fucking percent drop? HOW GREEDY CAN YOU GET?

But then I read on:

For the full year ending March 31, 2010, the company expects to post an operating loss of €50 million ($69 million) off sales of €860 million ($1.19 billion).

...


Oh.


....


...


Oohhh.....


Now I get it. It's hard to believe, but damn, they're losing money.

This perfectly exemplifies the fact that it's possible to be be a huge corporation, raking in billions of dollars in sales, and still be in the red. Many people (myself included) often critisize these companies for what we perceive to be shady (some DLC) or just unfavourable (cutting new IP's in favour of sequelitis) practices. I happen to do this a lot. It's hard to think that these companies can make so much money, yet still post losses at the end of the year.

I guess I'm going to have to be careful from now on, and try not to be so reactionary when I hear news like this (that will be very hard, I'm sure, as it's going to be tough to seperate the legitimate moves from the lazy/greedy ones, unless full financial data is disclosed).

BUT HOLD ON.

It's unfortunate that things are going this way, and my initial reaction was to blame us, the gamers. We're not buying new IP's. It's our fault. And this is partly true. However, as I said earlier, Ubi just released the news that they have shipped 8 million copies of AC2. Now, I don't know how HAWX or Endwar sold. I don't know how the Raving Rabbids spinoffs of Rayman are selling. The thing is, if they aren't, maybe it's their fault.

Maybe they need to make better games.

Companies are so quick to deem something unfeasible or unprofitable once it has been tried unsuccessfully. ''People didn't buy enough copies to warrant a sequel.'' Well, maybe that's because it fucking sucked? Doesn't mean the IP isn't viable. It just needs to be done better.

Sure, some great new IP's go overlooked. Okami and Psychonauts are two commonly touted examples of this. Often though, the new IP is mediocre, and the sales reflect that. Or perhaps, as is likely the case with Okami and Psychonauts, the game just doesn't appeal to a wide range of gamers.

Does this mean we cut out new ideas? Sure, a proven success is a proven success. But that's short term thinking. Don't they realize there won't be any industry left if all we have in ten years is COD, GH, Madden, Halo, and Assassin's Creed (extreme exaggeration, sure, but I think you get my point)?

Then again, every friggin new iteration of these games sells like hotcakes, so I guess gamers are getting what they deserve.

I don't know. I understand the sentiment. If people seem to want sequels, well, let's give it to them. We need to make money, and when we're losing money, we can't afford to take risks. But at the same time, I worry about gaming as a whole, and also, the creative/artistic aspect if it. I'm not some naive idealist, I understand that the companies are in it for the money, but damn, there should be more to it than that. It's better to create and earn then to rehash and really earn, in my opinion.

I'm starting to ramble now. When I started this I had a clear conclusion in mind, but now I don't know what to think.

What do you think?

New Research: Atheists 'just as ethical as churchgoers'

http://www.telegraph.co.uk/science/7189188/Atheists-just-as-ethical-as-churchgoers.html

Few excerpts:

People who have no religion know right from wrong just as well as regular worshippers, according to the study.

People who did not have a religious background still appeared to have intuitive judgments of right and wrong in common with believers, according to the findings, published in the journal Trends in Cognitive Sciences.

The team looked at several psychological studies which were designed to test an individual’s morality.


Dr Hauser added: "The research suggests that intuitive judgments of right and wrong seem to operate independently of explicit religious commitments

 You can read more at the link I posted above.
 
To this, I think the only thing I can say is, "duh!" To any reasonable person, this is quite obvious. However, unfortunately, there are many people out there who feel that someone such as myself, has no moral compass.
 
They could not be more incorrect. Hopefully now, at least a few of these people will be stripped of such notions. The notion that one needs religion to be a moral person is incredibly outdated and misguided, and it's time to put it to rest.

Sarah Palin: 100K for Q/A, Still Needs Crib Notes





















So Sarah Palin uses crib notes for a Q&A session, during which she was asked general queestions about concepts and things she supports. She is unable to even recall her own stances on policy?


Here's the question for which she needed to consult her hand:

What are the top three priorities once there's a conservative president and congress?


....

---

Can someone please, please, help me out here. Explain to me how someone so incredibly useless can get paid 100K for a speaking engagement, and possibly run for president, after all of the stupid, stupid things she has said?  And even now after this, people will continue to take her seriously.

What must one do to lose credibility anymore? It used to be that people had integrity, and were qualified for the positions they were running for (and even if they didn't, and weren't, they knew how to hide it).

Now......ya, I don't understand it. You can be a war criminal and still get paid huge money for speaking engagements, rather than be placed in jail like you should be (Bush), you can be a complete and utter dolt, still get paid for speaking engagements, get hired to work for a news channel (if you can call it that) and possibly run for US presidencey (Palin).

What the **** is going on down there?

How did we get this far? We have free speech on trial in Amsterdam, we have this woman who:

1) Doesn't know her own policies

2) Still fails prescreened questions

3) Tried to ban books

4) Thinks foreign policy consists of proximity and visibility

etc etc etc

And somehow, rather than be made a laughing stock, she:

1) Has a million plus selling book

2) Gets paid 100 thousand dollars to speak to disenfranchised people about greed

3) Was a presidential running mate

4) May be running for US presidency in 2 years

etc etc etc.

It hurts. It honestly hurts. I'm only 28, and I can honestly say I sometimes feel like I might as well give up, it's over. This is one of those times.

Am I the only one who gets nostalgic for time periods in which he did not even live? I see images and video of the early 20th century, and I wish I was there....but, yes, I am aware of the rose tinted glasses thing. I know the folly of the ''sinking ship'' view of the current generation.

It's just so hard sometimes......