Thursday, September 2, 2010
because watch other developers adpot this model going forward. Suddenly, no demo for a game, but hey, there's a $5....prequel.....ya...
Those of you who keep insisting that it's not a demo aren't very critical in your thinking
Demo for DR1? Yep.
Demo for DR2? Nope, but there's a prequel, which just happens to be a small scale taste of the full game to come, and it's got achievements and the ability to carry over stats, plus an enticing $5 price tag....just enough, in other words, to entice you guys into buying what is ABSOLUTELY a replacement for a free demo in Capcom's eyes. This was a stealth attempt at trying out a new revenue source: paid demos.
I don't care how loud you shout back that it's not a demo. It IS. Rather than just repeat what Capcom is saying (prequel, blah blah) think critically for a second. No demo, rather a small prequel three or so weeks before the full game...priced at $5. Ask yourself why, if this isn't just content from the full game, would Capcom build such an advanced arcade game and charge just $5 for it when it could easily be $10 or $15 if you compare it to other arcade games at those price points.
Capcom has put out demos for almost every game they have released this gen. Some games have had multiple demos. A few of their recent games have not sold well. Suddenly, a sequel to an actual profitable and popular "next gen" series has no demo, but a $5 'prequel.'