Friday, May 9, 2014

Scientists Invent Anti Nagging Pill- Earthquakes and Orgasms Ensue

-Some new agency, some place. Scientists from the university of Fuchyamen revealed that they have created a pill which makes women orgasm when they get the urge to nag. We expect this pill to be the best selling drug ever.

The Day of the Pill's Release:

-Some new agency, some place. The pill that turns nagging into orgasms released today and immediately sold a bagillion copies. Seventy trillion female orgasms in the course of the last hour have resulted in worldwide earthquakes, killing hundreds of thousands. The remaining people on Earth all agree that it was worth it. The twitter hashtag #sorrybutitwasworthit has been fighting for number one spot all day alongside the tag #omgomgomgomg

We'll have more on this story in the weeks to follow.

Monday, May 5, 2014

Blast From The Past: Syko Shadow's 2010 Gaming Shout-Outs

Note: While I work on some new ideas for posts and formulate them into barely coherent and publically shared entities I thought I would treat you to an explosive blast from the past courtesy of my friend SykoShadow. 

Enjoy!

Well, 2010 has been gone for a long time now, so I think it's time I finally took a good look back at last year in gaming. I don't do award show-type crap, instead what I try to do is simply give recognition to as many stand-out games as possible, whether they stand out in a positive or negative light, unlike an award show which only congratulates the winner of each generic fucking category and forgets the runner-ups entirely.

There's been quite a few games out this year, good ones and bad ones, amazing works of art and horrendous pieces of horse dick. So let's get down to business, time to give some shout-outs to the best and worst of 2010!

Tuesday, April 29, 2014

On Guys Being "In Trouble" and Being Servants: Observations at Birthday Party

*This was written a few weeks ago*

So this weekend I attended a birthday party. There were several couples there and I noticed a disturbing trend. You know the classic relationship dynamic (especially these days) where they are out in public and somehow, the guy always ends up "in trouble?" He usually says something she doesn't like (often a joke) and he gets "the look?" Then they have that awkward whispered conversation, or that even worse nonverbal one, either way it's in public so they're trying to do it discreetly but holding back so they aren't really saying anything?

Well, there was a lot of that going on at this party. The guy would get "in trouble" (usually the "look") and then awkwardly try to explain himself to her but without fully having the actual conversation because there were people around. Then, if they think there's no one looking, the guys will often kiss her and talk to her with that annoying babying voice, trying to soothe her and get back in her good graces.

Every single time there was an issue, it was the girl getting annoyed at the guy, and almost always over a joke or just something he said. Well, the thing I really noticed more so now than ever before was the fact that these guys will often look at the woman after making a joke to make sure that he's not getting "the look."

It's almost like they are kids dealing with a humourless mommy.

The other thing I noticed was that whenever something needed to be grabbed from the car, another room, or even 5 feet away, it seems to always be the guy that has to do it. The most painful one was my cousin forgetting her camera in the car and instead of going to get it she said to her fiance (oh, the camera is still in the car." His response? "Well you know where the car is." Right on brother......oh wait, except for the fact that he said it in a voice that betrayed the fact that not only was he joking, but he was doing it overtly so, in an effort to let her know that he didn't really mean it. What was her reaction? A dirty look, followed by him saying "of course I'll go get it".....which he did, right away.

Bunch of pandering, snivelling, grovelling little manslaves. Do they have no self respect?

Friday, April 25, 2014

On "Manning Up"

NOTE: This post has now been published (in a more fleshed out format of course) on the website A Voice For Men. The link is HERE is you wish to read it in its updated format.

-Social anxiety?
-Self confidence issues?
-Struggling with something?

"Just get out there and do it."
"Get over it"
"Just be you and start feeling confident."
"Suck it up."
"Deal with it."
"You're x age and still doing this/feeling this way? Come on/it's time to grow up."

Basically, "man up." 

I was just reading a forum post about anxiety written by someone with really bad social anxiety and of course the replies were full of those quotes above and others like them. Any time anyone ever says something to that effect (which includes me at some points in my life, either to others or to myself) I think to myself "okay, can you do the opposite?" When you say "man up" to someone, what you are basically saying is "be not like you."

Well, I have a question for you. Can you "man down?" If you are confident can you be anxious and insecure instead?

No?

So what makes you think someone else can "man up?" If you are who you are why aren't they afforded the same sort of leeway?

Now, I'm not at all saying that people can't get past things, but sometimes I think people (myself included at times) downplay how strongly other people are who they are in the exact same way they are who they are, but just in the opposite direction. Next time someone acts like "manning up" is the easiest thing in the world to do, ask them if they could just as easily "man down." When they invariably say no, ask what the difference is. I've done this before and people usually get totally stumped because they've never thought of it like that before.

The thing is, the part that everyone always misses with this stuff is that most of the time, the anxiety, lack of confidence, whatever, comes from past experience and past experience is instrumental in making us who we are. If you have good experiences with people, you'll be fine looking them in the eye/feeling adequate socially. If, however, you have had bad experiences with people that made you doubt your self worth, you won't. It's not as easy as "being confident" or "finding your balls." You being uncomfortable around them is as much a result of your genetics, psychology and experience as them being comfortable in those situations is a manifestation of their genetics, psychology and experience.

That being said, this isn't necessarily it forever. A series of positive experiences and some practise can change this for the person affected negatively by their past. I know about this from experience and man; it isn't easy to change but it can be done.

Just not by being told to "man up."

P.S. In some instances, people really DO need to 'man up.' I'm just arguing against it being used in situations in which it's really not at all applicable, helpful and most importantly, fair.

Thursday, April 17, 2014

Meet BoxMan, a new villain from the upcoming The Evil Within


Monday, April 14, 2014

Syko Shadow's List of People to KILL

Just like magx's list before mine, this is a collection of names of people who I think are ruining this world by their mere presence. These people are the worst of the worst in their respective fields, and the world would be better if Marty McFly went back in time and accidentally prevented their birth, or some shit. Unlike magx, however, I will give a short quip with each name, making it perfectly clear WHY I hate these people, because I'm not lazy like him... well, not AS lazy... well, fuck you anyway. Let's begin!

-Jason Friedberg and Aaron Seltzer, the directors of Date Movie, Epic Movie, Disaster Movie, Meet the Spartans, and Vampires Suck. These people are actually worse than Michael Bay, Uwe Boll, Ed Wood, and whatever fucking tool directed the Twlight movies COMBINED. Their movies are like the flaky sticky scum buildup under the scrotum of a Mississippi redneck who hasn't bathed in two years. You can't even say they make bad movies. They don't make movies, they make cinematic dogshit. Two retched, painful hours of brainless slapstick which usually degrades to mindlessly beating someone up in the most absurdly retarded way possible, pop culture references (which mostly consist of a poor impersonation/caricature of a celebrity that's on the top Yahoo! searches list at the time), and occasionally an actual attempt at a joke with a punchline that always ends up to be so unfunny it actually makes me physically cringe when I hear it. From the bottom of my heart, go fuck yourselves.

Monday, April 7, 2014

Deconstructing the FPS AKA Boring Horizontal Whack a Mole

It is my contention that fps games are, at their core, both boring and mind numbingly simplistic. While there are a variety of skills at play during, for example, an online game of Call of Duty (was I going to use any other game/series for my example?) the one that comprises more than 50% of the player's actions is the act of aiming. Trying to line up either your reticule or your iron sights with the current (or future, in the case of those longer distance shots that require you to lead the target) location of your intended target is, as anyone who has experience with the genre will tell you, a large portion of the player's actions during any given game. Would it be unreasonable for me to state that this large portion is somewhere over 50% of the players actions during gameplay?

No, I say? Okay then, I answered my own question and I have to say I agree with myself (aren't one way conversations great for being right?). It's not an exaggeration to say that more than half of the actions you take while playing your typical online fps consist of aiming your weapon at various targets. Well, what does aiming at a target entail and why am I harping on this? Let's deconstruct: If you strip away the visual and auditory feedback mechanisms in place what do you get at its core? Fundamentally, you have periods of navigating through an enclosed environment punctuated with bursts of moving a cursor around the screen and trying to time the pull of a trigger with the placement of the cursor over the avatar of the intended target.