There are some seemingly well constructed arguments for the existence of god utilized by apologists in their quest to rationalize their religious beliefs. The three classic apologist arguments are the:
1) Teleological Argument (Argument from Design)
-Basically, there exists order and complexity within nature, and order and complexity, ie, design, is contingent upon a mind. This mind is god.
2) Cosmological Argument
-Basically, finite entities must have a cause. You cannot have an infinite causal loop/chain, in which something created something created something ad infinitum. There must be a first cause. This first cause, by definition, is not contingent and is not an effect.
3) Ontological Argument
-Basically, and laughably, it asserts, a priori, that if you can conceive of the greatest possible entity, then said entity must exist, since existence is superior to nonexistence.
Tuesday, March 22, 2011
Thursday, March 17, 2011
Why I Love Horror Movies, and What's Wrong with So Many of them Today
Note: If you read my Nightmare on Elm Street Blog you will recognize some of this, as a portion of this is a copy paste job from that one. The reason I did so is because I had been thinking about what I'd said, and I wanted to expand on it, so I needed to repost it in order to do that. If you're one of my three readers (lol) and you're astute enough to catch this, rest assured that less than halfway in, it stitches to all new material, and even the copy paste job isn't just that as I have edited some things.
So, if you do recognize some stuff, keep reading, the last 60% or more is totally new.
Thanks.
Moving on with the blog....
It all began with three little words.
Monday, March 14, 2011
Offical Xbox Magazine (OXM) Interview with Yosuke Hayashi SCANS
OXM Interview with Yosuke Hayashi
SCANS: (CLICK TO ENLARGE!)
Credit goes to mohsin117 over at GameTrailers.com
Other than that, I'm skeptical. I really, really hope they blow me away. I'll be watching the reveal gameplay during E3 and commenting on ever little detail I see. Hopefullythose comments are tinged with glee, and not disappointment.
SCANS: (CLICK TO ENLARGE!)
Credit goes to mohsin117 over at GameTrailers.com
Well....
There were a few things said in that interview that went a small, small way towards perhaps a 1% decrease in my discomfort with Hayashi being in charge.Other than that, I'm skeptical. I really, really hope they blow me away. I'll be watching the reveal gameplay during E3 and commenting on ever little detail I see. Hopefullythose comments are tinged with glee, and not disappointment.
Labels:
gaiden,
hayabusa,
hayashi,
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ninja,
ninja gaiden,
offical xbox magazine,
oxm,
playstation 3,
sequel,
team ninja,
xbox
Friday, March 11, 2011
9 Reasons Why We Don't Believe in Religion
Here are a collection of 9 reasons to help the religious understand why we don't buy into their belief systems. This is neither all encompassing nor to be taken as some finalized mission statement. I wouldn't consider this the most compelling list I could write, but it hits a fair number of things and does a few of them decently.
Labels:
atheism,
atheist,
belief,
buddhism,
christianity,
faith,
hinduism,
islam,
logic,
magx01,
rationality,
reason,
religion,
taoism,
the thoughtful gamer,
theism,
thethoughtfulgamer.com
Tuesday, March 8, 2011
Atheism: Revelation!
Note: This is an old forum post that I made many months ago as a follow up to the previous blog detailing my 'story' in terms of my atheism.
I....had an experience this morning. I have been wrong my whole life............
I....had an experience this morning. I have been wrong my whole life............
Friday, March 4, 2011
Atheism: My Story
In this blog I will share with you my story. Why I am an atheist (although the answer is rather simple), how those around me handle(d) it, and the beliefs of those I associate with. I will frame it as an interview (why....I dunno). So, let's begin, shall we?
Labels:
atheism,
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the thoughtful gamer
Monday, February 28, 2011
Feeding Frenzy Review
Chomp Chomp Chomp
Feeding Frenzy, developed by PopCap games, is a casual styled 2D arcade game that has the player controlling a variety of marine life forms who are intent on eating as many other marine life forms as possible. The more you eat, the more you grow, and the more you grow, the bigger they variety of fish and other marine life you can eat. You start out as a small angel fish named Andy, and by the time you reach level 40 in the game's Normal mode, you end up playing as a very large Orca whale, who preys on sharks, as well as other whales. Essentially, this game can be summed up as a simplistic, lighthearted, marine centric circle of life simulator.
Feeding Frenzy, developed by PopCap games, is a casual styled 2D arcade game that has the player controlling a variety of marine life forms who are intent on eating as many other marine life forms as possible. The more you eat, the more you grow, and the more you grow, the bigger they variety of fish and other marine life you can eat. You start out as a small angel fish named Andy, and by the time you reach level 40 in the game's Normal mode, you end up playing as a very large Orca whale, who preys on sharks, as well as other whales. Essentially, this game can be summed up as a simplistic, lighthearted, marine centric circle of life simulator.
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