Tuesday, February 11, 2014
Fable Anniversary Review- Saving The World, One Chicken Punt At A Time
You want to pass through me and gorge yourself on my treasures? Get fat first. That is the message delivered to you by one of Fable Anniversary's so called 'Demon Doors,' magical doors created long before the time during which the game takes place, made to conceal the existence of various treasures. Approach the door in Barrow Fields and this is the message with which you are met:
"Oh no, not again. Another bony adventurer seeking to plunder my riches. I'm not interested in your meager frame. Get some meat on you! I want beefy! Blubbery! Plump! Porcine! Stop being a slave to public perception, and treat yourself. Pies, meat, beer, anything; but lots of it! Eat yourself large, and you'll be welcome here!"
Tuesday, February 4, 2014
I Finally 'Get' The Fluidity of Gender Idea
I have always accepted the idea of a sliding scale of human sexuality, but it never quite 'clicked' with me until now. Thinking of men, if a 'straight' dude had a sexual experience with another man, people would say "well then he's gay, or at least bi" and I always felt the same way (I would have said bi) although I didn't ascribe any morality to it. I could not understand how a 'straight' dude could fool around with a gay guy and still be 'straight.' I mean, if you like girls you like girls, right? If you are into guys how could you possibly be with one in that way?
And then today it dawned on me. Well wait, we don't ascribe any sexual categories or morality onto masturbatory practices. You're not into dildos or a man's hand (it's yours but it's a man's), watermelons, etc. You just use them to get off. Everyone accepts that. No one makes sweeping/black and white statements about your sexuality based on these factors. And it was this thought that sparked the realization that well wait, why can't a person of the same gender be used in that way? Given the right circumstances, I could see how a person could use someone of the same sex in that way and how that would not speak to their preferences in terms of attraction.
And then today it dawned on me. Well wait, we don't ascribe any sexual categories or morality onto masturbatory practices. You're not into dildos or a man's hand (it's yours but it's a man's), watermelons, etc. You just use them to get off. Everyone accepts that. No one makes sweeping/black and white statements about your sexuality based on these factors. And it was this thought that sparked the realization that well wait, why can't a person of the same gender be used in that way? Given the right circumstances, I could see how a person could use someone of the same sex in that way and how that would not speak to their preferences in terms of attraction.
Sunday, February 2, 2014
If You Liked The Original, Don't Overlook Fable Anniversary
Update: REVIEW now available
Fable Anniversary, an HD remake of Lionhead's now ten year old Xbox original adventure/rpg hybrid Fable will be available for purchase both at retail and online this Tuesday (at least in North America) for $39.99. The question you may be asking yourself is, is it worth the asking price? Considering the fact that this is a remake of an already existing game, that question seems entirely warranted and valid. Let's consider the facts and perhaps together we will answer this question for you.
The first thing anyone who has played the original will notice upon first seeing Fable Anniversary in action is of course the updated visual fidelity. Lionhead, tasked with bringing Fable to the modern era, utilized the Unreal 3 engine and employed 100 artists with the aim of totally redoing the textures, lighting and special effects. Widescreen support was added, a very important upgrade since the original Fable only supported a 4:3 aspect ratio. This might not sound like much in 2014 but pop in the original Fable and you'll be met with black bars on both sides of the image, which are now thankfully removed as the native aspect ratio has been updated to the industry standard, widescreen enabled 16:9.
In addition to the aforementioned textures and lighting, draw distances were improved, as were the particle effects, shadows and water effects. All of this has resulted in a much prettier version of the original game. It still retains the visual style and flair of the original while updating the visual offerings to a level more suitable for consumption in the modern era.
One of the strengths of the original game was the sound, especially the musical score. At the time, this high point was held back by audio compression as well as being limited to two channel (stereo) audio. Fast forward ten years and the original score that was so beloved by the fans is not only still intact but allowed to shine, freed from the chains of compressed, two channel audio. For the first time, fans of the Fable will be able to play the game they love with no limits placed on the aural experience. Multi channel surround sound and uncompressed audio are now a part of the Fable experience.
Friday, January 31, 2014
I Now Write for Pixelvolt
I recently got a gig writing for PixelVolt and my first article written for them went live today. If anyone is interested it is available to read HERE and yes, it's about Ninja Gaiden. It's a new approach to talking about the game, although I guess not really as at the end of the day it's a bunch of praise for the game written under a slightly different context. I can't help loving what I love, people :P
I promise that going forward I will be tackling a diverse set of topics. The next one I am working on has to do with the fps genre and I promise no mention of Ninja Gaiden will be made.
Adieu
I promise that going forward I will be tackling a diverse set of topics. The next one I am working on has to do with the fps genre and I promise no mention of Ninja Gaiden will be made.
Adieu
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pixelvolt,
the thoughtful gamers,
video games,
writing
Tuesday, January 28, 2014
Response To "Two Quick Questions For Christians"
In an earlier post I asked two questions aimed at Christians (although they could apply to people of any religion). I received a response from a Christian and I am posting said response here. I guess this speaks to the idea that smart people are less likely to be talked out of their religion when faced with questioning, contradictory evidence, etc as they can better justify their beliefs. Trying to weave through this web of logic and rationales would be an exhausting task. Not only that, but it really exemplifies just how difficult it would be to try and eradicate religious belief via debate, no matter how compelling the argument/evidence against.
Question 1: Is there any non biblical, supporting evidence for what you believe ? If so, what is it? If no, and your beliefs are based solely upon what is contained in the bible, what then compels you to believe the book, especially as opposed to all of the other similar books upon which other religions are based, if, and I assume this is true, you believe that none of those other books are supported by extraneous evidence?
Tuesday, January 21, 2014
Mass Effect, More Realistic than Call of Duty?
Now you may be asking, how is a game about aliens, ancient evil robots quadruple the size of the Titanic, and spaceships more realistic than a modern-day war shooter set firmly in our level of reality? Well, to answer that, one must look into how we as gamers define realism.
Do we simply refer to realism as making the game look as photo-realistic as possible, à la Crysis? Or maybe you define realism by gameplay that faithfully represents the laws of reality with no hint of supernatural elements, like the current Call of Duty games or the Uncharted series. I keep hearing that people want games to be more realistic, and the vibe I get from this rallying call is that this statement basically means "less Ratchet and Clank, more Heavy Rain," and if that's the case... I hope that never fucking happens. Ever.
Since simple visual photo-realism is simple enough to understand, let's focus instead on physical realism in games. People who want these types of realistic games want things to react just as they would in real life. This not only extends to certain materials acting as they should, whether it be wood breaking or metal bending as it should, like in The Force Unleashed, but it also means that the human character you play as must feel human. Their abilities must be based in our current reality, so no superpowers or futuristic tech that doesn't exist in our world. I don't know about you, but to me, that sounds boring as hell.
I'm not saying realistic games are bad... well, not completely... but if you look at it, their attempts at realism push them further away from the goal. The more things they do to make the games seem more realistic, the more noticeable it is when they overlook something. Take Uncharted 2 and Call of Duty: Modern Warfare 2 for examples. Both games go to lengths to make themselves more realistic. They both sport art styles firmly within the boundaries of real life with no artistic deviations, neither one lets you do anything supernatural like shoot fireballs from your eyes, use biotics or fly with the power of dreams, and both games are set on our quaint little planet Earth complete with real-life locations such as Moscow and Washington D.C.
And yet, they are both completely unrealistic.
Do we simply refer to realism as making the game look as photo-realistic as possible, à la Crysis? Or maybe you define realism by gameplay that faithfully represents the laws of reality with no hint of supernatural elements, like the current Call of Duty games or the Uncharted series. I keep hearing that people want games to be more realistic, and the vibe I get from this rallying call is that this statement basically means "less Ratchet and Clank, more Heavy Rain," and if that's the case... I hope that never fucking happens. Ever.
Since simple visual photo-realism is simple enough to understand, let's focus instead on physical realism in games. People who want these types of realistic games want things to react just as they would in real life. This not only extends to certain materials acting as they should, whether it be wood breaking or metal bending as it should, like in The Force Unleashed, but it also means that the human character you play as must feel human. Their abilities must be based in our current reality, so no superpowers or futuristic tech that doesn't exist in our world. I don't know about you, but to me, that sounds boring as hell.
I'm not saying realistic games are bad... well, not completely... but if you look at it, their attempts at realism push them further away from the goal. The more things they do to make the games seem more realistic, the more noticeable it is when they overlook something. Take Uncharted 2 and Call of Duty: Modern Warfare 2 for examples. Both games go to lengths to make themselves more realistic. They both sport art styles firmly within the boundaries of real life with no artistic deviations, neither one lets you do anything supernatural like shoot fireballs from your eyes, use biotics or fly with the power of dreams, and both games are set on our quaint little planet Earth complete with real-life locations such as Moscow and Washington D.C.
And yet, they are both completely unrealistic.
Monday, January 13, 2014
"It's Just Business"- An Innocuous Phrase, or a Symptom of a Sick Culture?
We've all heard the phrase. It's usually uttered in an apologetic tone along with a slight shrug of the shoulders (as if to say, "eh, what can you do?") which makes it that much worse when you stop and think about it- It's simultaneously being treated with ambivalence/an air of meek acceptance (the shrug) and an implicit admission of the phrase's darker undertones (the apologetic tone).
"It's just business."
You can bet that if someone is saying it, someone else, or a group of someone else's, has just been (or is about to be) hurt. Maybe a thinly veiled bribe has been delivered by a lobbyist to a government official, gaining favour for a corporation in a manoeuvre that, whether the parties involved want to think of it this way or not, violates the entire premise of a democratic government. Perhaps an entire town's/state's/countries' water supply is sold to a company who then sells it back to the community at prices they cannot afford and/or utilizes it in less than ideal ways (things that maximize profit (logging, let's say) but not availability of fresh water to the community) causing serious water shortages and causing massive health problems.
Whatever it is, something has been done that would be unacceptable in a non business context but because the context in which it occurred is the wonderful leviathan we lovingly refer to as "business" it becomes acceptable. If you examine this for but a second the extent to which it is clearly a symptom of a system gone awry becomes glaringly obvious. So much so that I struggle to understand how this notion has pervaded for so long without really being deconstructed in the public consciousness. At it's core, "it's just business" is a euphemism for something that, once faced without prejudice, bias or the desire to defend, justify or diminish, is shockingly sinister. If we were being honest with ourselves, we would recognize that "it's just business" is a less obviously disgusting way of saying "I know it's wrong but I'm getting paid to do it."
Having said that, let's now consider an example from my personal life, first using the euphemism, then replacing it with a more appropriate, more accurate and non obfuscating statement like "I know it's wrong but I'm getting paid to do it." This example is not nearly as obviously immoral as some of the examples I mentioned above (especially the water supply one, which, by the way, happened in Chile) but it struck me at the time as being wholly unfair and really started the process of opening my eyes to the reality of business practises (working for a few doctors and seeing the relationship drug company reps have with the medical establishment definitely accelerated that process, but I digress).
"It's just business."
You can bet that if someone is saying it, someone else, or a group of someone else's, has just been (or is about to be) hurt. Maybe a thinly veiled bribe has been delivered by a lobbyist to a government official, gaining favour for a corporation in a manoeuvre that, whether the parties involved want to think of it this way or not, violates the entire premise of a democratic government. Perhaps an entire town's/state's/countries' water supply is sold to a company who then sells it back to the community at prices they cannot afford and/or utilizes it in less than ideal ways (things that maximize profit (logging, let's say) but not availability of fresh water to the community) causing serious water shortages and causing massive health problems.
Whatever it is, something has been done that would be unacceptable in a non business context but because the context in which it occurred is the wonderful leviathan we lovingly refer to as "business" it becomes acceptable. If you examine this for but a second the extent to which it is clearly a symptom of a system gone awry becomes glaringly obvious. So much so that I struggle to understand how this notion has pervaded for so long without really being deconstructed in the public consciousness. At it's core, "it's just business" is a euphemism for something that, once faced without prejudice, bias or the desire to defend, justify or diminish, is shockingly sinister. If we were being honest with ourselves, we would recognize that "it's just business" is a less obviously disgusting way of saying "I know it's wrong but I'm getting paid to do it."
Having said that, let's now consider an example from my personal life, first using the euphemism, then replacing it with a more appropriate, more accurate and non obfuscating statement like "I know it's wrong but I'm getting paid to do it." This example is not nearly as obviously immoral as some of the examples I mentioned above (especially the water supply one, which, by the way, happened in Chile) but it struck me at the time as being wholly unfair and really started the process of opening my eyes to the reality of business practises (working for a few doctors and seeing the relationship drug company reps have with the medical establishment definitely accelerated that process, but I digress).
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