Tuesday, April 1, 2014

Ninja Gaiden (Xbox, 2004) Was Ahead Of Its Time




Note: I use 'hack n slash' to describe the genre of games to which titles such as Ninja Gaiden, Devil May Cry and Bayonetta belong. I recognize that to many, the term hack n slash calls to mind games like Diablo and Champions of Norrath while games like Devil May Cry and Ninja Gaiden would be considered third person action games. Just remember that when I say hack n slash I mean Ninja Gaiden, not Diablo.

'Ahead of its time' is a phrase with which I am intimately familiar, having said it myself many times in my life (usually in reference to a video game or a technical death metal album I am raving about at any given time). It is also a phrase with which I take issue, as the concept of something being ahead of its time implies that it is possible for something to exist before it should exist, which seems patently absurd, especially when stated so clearly. If something comes to exist at a moment in time, what other time could there be, aside from the one in question, at which the thing in question should exist and who determines that? Clearly the idea of something being ahead of its time is a romanticized and hyperbolic one. That being said, I am prone to hyperbole and romanticism and so I am going to make the claim that Ninja Gaiden (Xbox, 2004) was ahead of its time. If it is at all possible for something to be so, Ninja Gaiden is it.

At the time of the game's release, the hack n slash genre was well established, but certainly not to the degree to which it is today. Nor was it nearly as popular as it is now. God of War had not yet released. Devil May Cry 3, arguably the best in the series and the title that really elevated both the Devil May Cry series and the hack n slash genre as a whole in terms of mainstream popularity (as well as acting as redemption after the dud that was Devil May Cry 2) had also not yet been released. The first title in the series was, at the time, widely considered to be the best of the genre, and probably rightfully so. At the time, Capcom really innovated and elevated the genre with the release of the original Devil May Cry.

And then in 2004, a reboot of the classic 8 bit Ninja Gaiden series developed by Team Ninja, the development studio behind the Dead or Alive fighting game franchise, was released and the genre was elevated to dizzying new heights (see, there's that aforementioned tendency to hyperbole).

The first thing that really stood out upon first playing the game was how smooth, fluid and fast everything was. The game ran at a blistering 60 fps, which, if I am not mistaken, was a first for the genre, at least on consoles. It felt incredibly smooth, fast and responsive, and this was felt immediately after beginning to play. The controls were tight and the main character, Ryu Hayabusa, was incredibly agile. The options in terms of mobility were staggering. You could run up and along walls, hop back and forth between them to get to high places in seconds (known within the series as "bird flipping") jump on enemy heads and then launch yourself off of them, either once or multiple times in succession, allowing for the possibility of getting past a group of enemies by simply traversing over them as though they were a part of the flooring. Ryu could also roll dodge and perform a move known as the "Flying Swallow" which is a mid air flying sword thrust which covers great distances instantaneously and can decapitate multiple enemies in a single motion.

Hmmmm....three guys all shooting at me, what do I- oh, that takes care of that then!
Totally unrelated to the feel of the game, but equally noticeable upon first playing it was the fact that the game was absolutely stunning. Upon release it was one of the best looking Xbox games. Arguably even the best, period. This makes the fact that it ran at 60 fps all the more impressive since developers typically have to sacrifice either visual fidelity or the framerate when developing console games. The best looking games, especially during the sixth video game generation, were typically 30 fps. The few games that did run at a higher framerate were not typically the most technically impressive games from a visual standpoint. Ninja Gaiden was a top tier game in terms of visuals and it also somehow ran at 60 fps. The game was an absolute technical marvel and it was a dream to play while being a beauty to behold.

Tuesday, March 25, 2014

Keep Faith Alive, a.k.a. These Games Need Sequels!

By Syko Shadow

For the past month or so, there has been some news regarding one of my favorite games of this generation, Mirror's Edge. Apparently, development of a sequel has been pushed to the side by Electronic Arts so that the developer DICE can focus on making a game to compete with Call of Duty, presumably Battlefield 3.

Fuck that, I want my sexy free-running goddess, I do NOT want another patriotic Aryan poster boy fightin' the dang Ruskies for the old Stars and Stripes! American military videogames weren't fun the first time around, now we've got more interactive advertisements for the U.S. Army than I can count, and on top of that DICE is tossing aside a sequel to one of the most unique games on today's consoles to continue this stream of semper fi bullshit.

You know, Mirror's Edge is far from the first original IP I've grown to love, yet others look down on, and due to that the aspects of a sequel are... less than hopeful. With that in mind, I decided to write about my most desired sequels I need, but may never get.

Wednesday, March 19, 2014

The Citizen Kane of Videogames, Part Uno

Haven't we heard this phrase before? There's always so much debate over which videogame is the proverbial Citizen Kane of the industry, as in which videogame can be recognized by the most people as being "the best." for those who are not film buffs, the movie Citizen Kane is widely regarded by professional movie critics as the best film ever made, and as such you can't really BE a professional film snob-- I mean critic, without agreeing to this one unwritten rule amongst the Oscar-loving film community.

There have been quite a few videogames that, whether coined "the Citizen Kane of gaming" or not, HAVE been praised as being one of the best, if not the best, ever made. Some of the more popular choices for this controversial category have been Legend of Zelda: Ocarina of Time, Super Mario Bros. 3, and ABC News even did a piece in collaboration with Michael Thomsen from IGN giving a detailed analysis claiming Metroid Prime to be the Citizen Kane of videogames, directly comparing their themes and stories.

Consider this video by Anthony Burch to be in line with my feelings about not only Metroid Prime, but ANY game being called "The Citizen Kane of videogames."

Monday, March 10, 2014

It's a Bird, It's a Plane, It's....a Pilot? Pilots Without Planes- A Titanfall Review



Titanfall is an online only shooter that takes place in a future in which humans have colonized outside of Earth but have not yet freed themselves of the shackles of violent confrontation. In a government vs. the people type scenario, diplomacy has failed, as it often does, and a violent revolution has broken out and both sides are utilizing mechanical, weaponized armour called Titans to do aid them in expressing their message of discontent. 

It would not be all that hard to understand why, to an outside observer, Titanfall might strike them as "just another fps." A standard, run of the mill first person affair replete with fast paced  action complemented by a screen covered in rpg-esque numbers and symbols; both of which work to provide immediate and visceral satisfaction and long term addictive behaviour, including the inability to refrain from buying overpriced map packs or a "season pass." Play the game however, and it becomes abundantly clear that Titanfall is more than that. The folks at Respawn Entertainment were clearly aware of the state of the genre and the long term implications of market oversaturation and worked hard to make a shooter that may look like the rest but is actually substantially different (even including addressing the pricing of post release downloadable content).

Thursday, March 6, 2014

Alcohol, Sex, Consent, Rape and Contradictions

So as you all know there's been a lot of talk about drunk sex lately and it seems that there's a push to consider consensual sex while drunk to actually be sex under duress. Which, unless I am missing something here, logically places alcohol on equal footing with "roofies."

Assuming we accept that premise, I would go on to point out that girls don't really believe this themselves. An overstatement? Perhaps, but on some level at least, they make the distinction between alcohol and roofies without realizing it themselves. I say this because they:

a) Aren't asking for alcohol to stop being served/sold without a prescription ("roofies" are prescription only, not sold at bars but, following their logic, if it has the same effect, what's the difference?)

b) Willingly avail themselves of this free flowing alcohol (but not ingesting "roofies")

Am I wrong in thinking that perhaps this is indicative of an underlying contradiction in this new way of thinking?

P.S. I've certainly heard this said before but it bears repeating: If they aren't responsible for having sex while intoxicated then why are people who drive drunk responsible for their actions? Which is it, ladies? Do drunk people have agency over themselves and their own actions or no? Or maybe an even better one is a guy cheating while drunk. Are they prepared to let him off the hook? Oh, they aren't? Okay, let's see them explain that without a major contradiction or invoking special pleading.

EDIT:  I want to make clear right now that in NO WAY would I advocate someone plying someone with booze, getting them blackout drunk and having sex with them. I am merely talking about the usual "go out, have 3-4 drinks, end up with someone" thing that is now coming under fire. 

Friday, February 28, 2014

The Recent Nevada State Athletic Commission Ruling on TRT Makes No Sense

So the NSAC has just banned testosterone replacement therapy for fighters in the state and they are encouraging other commissions to follow suit. Essentially, a precedent has been set and knowing the way people/bureaucracies work they will. The response to this in the mma community seems to be, at least so far, overwhelmingly supportive. The consensus seems to be that trt is somehow cheating, and it allows fighters to use steroids with reckless abandon as if they damage their hypothalamic pituitary testicular axis (HPTA), the areas that regulate hormonal levels in men, they can simply use testpsterone replacement therapy later on as compensation, bringing their now unnaturally low levels up to par. 

Is it me or is everyone completely missing the point here? 

There are defined levels of testosterone allowable in the sport. As long as the fighter is within them, why exactly does it matter where it comes from and why they might need it in the first place? People might say "oh, so we're going to allow people to use steroids and then rely on trt later on?" Uh...no one's allowing anything, and steroid use will happen regardless. All you're doing is limiting a fighter's career when science/medicine has perfectly safe ways of extending/enhancing it. And some cases of low T are NOT related to prior use, so what about them? If two fighters have equal test levels, there is NO ADVANTAGE to said levels being from trt. The only thing that matters is the levels of the hormone in the blood and that is already regulated. All this does is punish fighters and limit their careers. This is terrible, especially in a sport where they don't make a lot of money as it is yet need to dedicate their lives to it in order to succeed. 

It seems pretty fucking simple to me: Here are the testosterone limits, stay within them. Everything else is just noise. Am I missing something here?

Tuesday, February 25, 2014

Advice To Potential 'Self Help Gurus' ('Life Coaches', Marriage Counsellors, Sex Therapists, etc)

There are often two paths when it comes to advice about life, yet in cases where this is true, the path that is followed is the one that is perceived as the sole option, as those who follow this path are blind to the existence of the second, and more importantly, correct, path. For example:

Let's say the advice in question is regarding a married man, self described as "happily married," who is guilty because even though he loves his wife and the marriage is great he can't stop wanting to sleep with other women. He doesn't act on it this desire, but he feels it. Often. Now, the path most travelled, seen to those taking it as the only path (they're wrong) is the sit down/discuss the relationship/examine the self/spice up the sex life with the wife path.

If you want to really help people, stay away from that path. The people on that path are playing in a matrix of socially approved and spread ignorance they just don't see (or they do but they deny it because it is threatening to them in some way). There's a second path, at that path is truth. Real truth. Often politically incorrect truth. So, in the example above regarding the husband with the wandering eye, the second path would be the that's natural/there's nothing to worry about/and p.s your wife does the same thing path.

Stick to the second path and you'll draw the ire of the masses but you'll also be truly helping people and what could be nobler than that?

Sunday, February 23, 2014

UFC 170 Quick Take (More of a Brief, Curse Filled Rant)

1) Goddamn Ronda Rousey. Just....ARGH. FUCK! God I hope the Cyborg fight happens. I need to see her get fucking smashed, if not for her own sake then for my own (okay, mostly my own.....just my own, fuck her).

2) For a second there I thought Maia was going to take Rory. That was pretty exciting, which is surprising because I like Rory as a fighter. A lot. I guess I just really love underdogs. Always have. Great fight.

3) Patrick Cummins- just lol. Destroyed. He probably has a future in the upper echelons of the sport but definitely not yet.

4) Near the end of the prelims Mike Goldberg said "millions" were going to be watching the main card. Liar liar, your pants are on FIRE!

5) Fuck Ronda Rousey.

6) I am getting extremely sick of the crowds booing and motherfucking standups. Last night they fucking booed while someone was working on setting up a head and and arm choke from the half guard. And guess what? As they sometimes do, the ref responded to the crowd and initiated a standup. For fuck's sake! Plus bad decisions. The integrity of this sport is definitely an issue.

7) Seriously, Ronda Rousey.....fuck you.

Friday, February 14, 2014

The Problem With Media Reports On Video Game Violence Studies

We've all read the headlines. "Video Games Lead To Violent Behaviour." "Video Games Cause Immoral Behaviour In Teens." "Video Games Lead To Aggression." The question is, are the conclusions drawn in these reports backed up by the science they are reporting on? My contention is that they absolutely are not and I will use a recent study to demonstrate where they are going wrong.

The study in question, conducted in Italy and published in the online journal Social Psychological and Personality Science, looked at how violent video games influenced post play morality in teenagers. The researchers recruited 172 high school students (aged thirteen to nineteen) and separated them into two groups. The first group was tasked with playing a violent video game. The second group was given nonviolent games to play. After both groups played the games, they were directed to complete a logic test, and every time they achieved a correct answer they were allowed to remove a raffle ticket from a bag. The teens were left alone in a room to do this, and upon completion of the study the researchers found that those who had played violent video games prior to taking the logic test were eight times more likely to remove more than the one raffle ticket from the bag when they correctly completed a section on the logic test.

The authors noted that the teens who showed signs of 'moral disengagement' were the most affected by playing violent video games. Moral disengagement is the ability to remove oneself from the normal rules of morality in certain situations because, in the view of the people who show this trait,  morality does not apply in certain situations. The teens with this trait were much more likely to steal after playing a violent game. A nonviolent game did not trigger as large a discrepancy between the two groups.

A study like this is perfect fodder for one of those media frenzies mentioned earlier. According to the study, the teens, especially those who score highly on "moral disengagement" scales were more likely to take extra raffle tickets; to steal, essentially. At the very least, to cheat. Not good, right? Obviously the violent video games are having a negative effect, one that was not seen to the same degree in the group that played non violent games. Seems like an open and shut case on the face of it. Except it's not. At all.

Tuesday, February 11, 2014

Fable Anniversary Review- Saving The World, One Chicken Punt At A Time



You want to pass through me and gorge yourself on my treasures? Get fat first. That is the message delivered to you by one of Fable Anniversary's so called 'Demon Doors,' magical doors created long before the time during which the game takes place, made to conceal the existence of various treasures. Approach the door in Barrow Fields and this is the message with which you are met:

"Oh no, not again. Another bony adventurer seeking to plunder my riches. I'm not interested in your meager frame. Get some meat on you! I want beefy! Blubbery! Plump! Porcine! Stop being a slave to public perception, and treat yourself. Pies, meat, beer, anything; but lots of it! Eat yourself large, and you'll be welcome here!"

Tuesday, February 4, 2014

I Finally 'Get' The Fluidity of Gender Idea

I have always accepted the idea of a sliding scale of human sexuality, but it never quite 'clicked' with me until now. Thinking of men, if a 'straight' dude had a sexual experience with another man, people would say "well then he's gay, or at least bi" and I always felt the same way (I would have said bi) although I didn't ascribe  any morality to it. I could not understand how a 'straight' dude could fool around with a gay guy and still be 'straight.' I mean, if you like girls you like girls, right? If you are into guys how could you possibly be with one in that way?

And then today it dawned on me. Well wait, we don't ascribe any sexual categories or morality onto masturbatory practices. You're not into dildos or a man's hand (it's yours but it's a man's), watermelons, etc. You just use them to get off. Everyone accepts that. No one makes sweeping/black and white statements about your sexuality based on these factors. And it was this thought that sparked the realization that well wait, why can't a person of the same gender be used in that way? Given the right circumstances, I could see how a person could use someone of the same sex in that way and how that would not speak to their preferences in terms of attraction.

Sunday, February 2, 2014

If You Liked The Original, Don't Overlook Fable Anniversary


Update: REVIEW now available

Fable Anniversary, an HD remake of Lionhead's now ten year old Xbox original adventure/rpg hybrid Fable will be available for purchase both at retail and online this Tuesday (at least in North America) for $39.99. The question you may be asking yourself is, is it worth the asking price? Considering the fact that this is a remake of an already existing game, that question seems entirely warranted and valid. Let's consider the facts and perhaps together we will answer this question for you.

The first thing anyone who has played the original will notice upon first seeing Fable Anniversary in action is of course the updated visual fidelity. Lionhead, tasked with bringing Fable to the modern era, utilized the Unreal 3 engine and employed 100 artists with the aim of totally redoing the textures, lighting and special effects. Widescreen support was added, a very important upgrade since the original Fable only supported a 4:3 aspect ratio. This might not sound like much in 2014 but pop in the original Fable and you'll be met with black bars on both sides of the image, which are now thankfully removed as the native aspect ratio has been updated to the industry standard, widescreen enabled 16:9.



In addition to the aforementioned textures and lighting, draw distances were improved, as were the particle effects, shadows and water effects. All of this has resulted in a much prettier version of the original game. It still retains the visual style and flair of the original while updating the visual offerings to a level more suitable for consumption in the modern era.


One of the strengths of the original game was the sound, especially the musical score. At the time, this high point was held back by audio compression as well as being limited to two channel (stereo) audio. Fast forward ten years and the original score that was so beloved by the fans is not only still intact but allowed to shine, freed from the chains of compressed, two channel audio. For the first time, fans of the Fable will be able to play the game they love with no limits placed on the aural experience. Multi channel surround sound and uncompressed audio are now a part of the Fable experience.

Friday, January 31, 2014

I Now Write for Pixelvolt

I recently got a gig writing for PixelVolt and my first article written for them went live today. If anyone is interested it is available to read HERE and yes, it's about Ninja Gaiden. It's a new approach to talking about the game, although I guess not really as at the end of the day it's a bunch of praise for the game written under a slightly different context. I can't help loving what I love, people :P

I promise that going forward I will be tackling a diverse set of topics. The next one I am working on has to do with the fps genre and I promise no mention of Ninja Gaiden will be made.

Adieu

Tuesday, January 28, 2014

Response To "Two Quick Questions For Christians"

In an earlier post I asked two questions aimed at Christians (although they could apply to people of any religion). I received a response from a Christian and I am posting said response here. I guess this speaks to the idea that smart people are less likely to be talked out of their religion when faced with questioning, contradictory evidence, etc as they can better justify their beliefs. Trying to weave through this web of logic and rationales would be an exhausting task. Not only that, but it really exemplifies just how difficult it would be to try and eradicate religious belief via debate, no matter how compelling the argument/evidence against. 

Question 1: Is there any non biblical, supporting evidence for what you believe ? If so, what is it? If no, and your beliefs are based solely upon what is contained in the bible, what then compels you to believe the book, especially as opposed to all of the other similar books upon which other religions are based, if, and I assume this is true, you believe that none of those other books are supported by extraneous evidence?

Tuesday, January 21, 2014

Mass Effect, More Realistic than Call of Duty?

Now you may be asking, how is a game about aliens, ancient evil robots quadruple the size of the Titanic, and spaceships more realistic than a modern-day war shooter set firmly in our level of reality? Well, to answer that, one must look into how we as gamers define realism.

Do we simply refer to realism as making the game look as photo-realistic as possible, à la Crysis? Or maybe you define realism by gameplay that faithfully represents the laws of reality with no hint of supernatural elements, like the current Call of Duty games or the Uncharted series. I keep hearing that people want games to be more realistic, and the vibe I get from this rallying call is that this statement basically means "less Ratchet and Clank, more Heavy Rain," and if that's the case... I hope that never fucking happens. Ever.

Since simple visual photo-realism is simple enough to understand, let's focus instead on physical realism in games. People who want these types of realistic games want things to react just as they would in real life. This not only extends to certain materials acting as they should, whether it be wood breaking or metal bending as it should, like in The Force Unleashed, but it also means that the human character you play as must feel human. Their abilities must be based in our current reality, so no superpowers or futuristic tech that doesn't exist in our world. I don't know about you, but to me, that sounds boring as hell.

I'm not saying realistic games are bad... well, not completely... but if you look at it, their attempts at realism push them further away from the goal. The more things they do to make the games seem more realistic, the more noticeable it is when they overlook something. Take Uncharted 2 and Call of Duty: Modern Warfare 2 for examples. Both games go to lengths to make themselves more realistic. They both sport art styles firmly within the boundaries of real life with no artistic deviations, neither one lets you do anything supernatural like shoot fireballs from your eyes, use biotics or fly with the power of dreams, and both games are set on our quaint little planet Earth complete with real-life locations such as Moscow and Washington D.C.

And yet, they are both completely unrealistic.